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VVCR_MECHANISM_STATE (Windows CE 5.0)

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This enumeration defines the current state of the virtual VCR's mechanism. These values are used within the vsms_State value in the VVCR_SetMechanismState_Request structure, which is a parameter passed in with the IOCTL_VVCR_SET_MECHANISM_STATE command.

typedef enum {  VVCR_MECHANISM_STATE_Stopped,  VVCR_MECHANISM_STATE_Playing,  VVCR_MECHANISM_STATE_Recording,  VVCR_MECHANISM_STATE_Rewinding,  VVCR_MECHANISM_STATE_FastForwarding,  VVCR_MECHANISM_STATE_HighSpeedRewinding} VVCR_MECHANISM_STATE;

Elements

  • VVCR_MECHANISM_STATE_Stopped
    State of the VVCR mechanism is Stopped.
  • VVCR_MECHANISM_STATE_Playing
    State of the VVCR mechanism is Playing.
  • VVCR_MECHANISM_STATE_Recording
    State of the VVCR mechanism is Recording.
  • VVCR_MECHANISM_STATE_Rewinding
    State of the VVCR mechanism is Rewinding.
  • VVCR_MECHANISM_STATE_FastForwarding
    State of the VVCR mechanism is Fast-Forwarding.
  • VVCR_MECHANISM_STATE_HighSpeedRewinding
    State of the VVCR mechanism is High-Speed Rewinding.

Requirements

OS Versions: Windows CE .NET 4.0 and later.
Header: Avc_vvcr.h.

See Also

IOCTL_VVCR_SET_MECHANISM_STATE | VVCR_SetMechanismState_Request

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