VVCR_MECHANISM_STATE (Windows CE 5.0)
This enumeration defines the current state of the virtual VCR's mechanism. These values are used within the vsms_State value in the VVCR_SetMechanismState_Request structure, which is a parameter passed in with the IOCTL_VVCR_SET_MECHANISM_STATE command.
typedef enum { VVCR_MECHANISM_STATE_Stopped, VVCR_MECHANISM_STATE_Playing, VVCR_MECHANISM_STATE_Recording, VVCR_MECHANISM_STATE_Rewinding, VVCR_MECHANISM_STATE_FastForwarding, VVCR_MECHANISM_STATE_HighSpeedRewinding} VVCR_MECHANISM_STATE;
Elements
- VVCR_MECHANISM_STATE_Stopped
State of the VVCR mechanism is Stopped. - VVCR_MECHANISM_STATE_Playing
State of the VVCR mechanism is Playing. - VVCR_MECHANISM_STATE_Recording
State of the VVCR mechanism is Recording. - VVCR_MECHANISM_STATE_Rewinding
State of the VVCR mechanism is Rewinding. - VVCR_MECHANISM_STATE_FastForwarding
State of the VVCR mechanism is Fast-Forwarding. - VVCR_MECHANISM_STATE_HighSpeedRewinding
State of the VVCR mechanism is High-Speed Rewinding.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: Avc_vvcr.h.
See Also
IOCTL_VVCR_SET_MECHANISM_STATE | VVCR_SetMechanismState_Request
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