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IOleInPlaceSite::DiscardUndoState (Windows CE 5.0)

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Tells the container that the object no longer has any undo state and that the container should not call IOleInPlaceObject::ReActivateAndUndo.

HRESULT IOleInPlaceSite::DiscardUndoState();

Return Values

This method supports the following return values:

Value Description
S_OK The method completed successfully.
E_UNEXPECTED The call to the method unexpectedly failed.

Remarks

If an object is activated in place and the object's associated object application maintains only one level of undo, there is no need to have more than one entry on the undo stack. That is, once a change has been made to the active object that invalidates its undo state saved by the container, there is no need to maintain this undo state in the container.

Notes to Callers

IOleInPlaceSite::DiscardUndoState is called by the active object while performing some action that would discard the undo state of the object. The in-place object calls this method to notify the container to discard the object's last saved undo state.

Requirements

OS Versions: Windows CE 4.0 and later.
Header: oleidl.h.

See Also

IOleInPlaceSite

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