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IActiveBasicDeviceStatics::GetDevicesOnMatchingNetworkAsync method (windows.media.streaming.h)

[The feature associated with this page, Windows Media Streaming API, is a legacy feature. It has been superseded by Media Casting. Media Casting has been optimized for Windows 10 and Windows 11. Microsoft strongly recommends that new code use Media Casting instead of Windows Media Streaming API, when possible. Microsoft suggests that existing code that uses the legacy APIs be rewritten to use the new APIs if possible.]

Asynchronously gets a DevicePair of devices that are on the same network interface.

Syntax

HRESULT GetDevicesOnMatchingNetworkAsync(
                ABI::Windows::Media::Streaming::IActiveBasicDevice            *server,
  [in]          ABI::Windows::Media::Streaming::IActiveBasicDevice            *renderer,
  [in]          ::boolean                                                     optimizeForProxying,
  [in]          ::boolean                                                     allowChangeRendererNetwork,
  [out, retval] __FIAsyncOperation_1_Windows__CMedia__CStreaming__CDevicePair **operation
);

Parameters

server

The UDN (unique device name) of the server.

[in] renderer

The basic device renderer.

[in] optimizeForProxying

Specifies whether or not to optimize for proxying.

[in] allowChangeRendererNetwork

Specifies whether or not the renderer network can be changed.

[out, retval] operation

The asynchronous operation. Upon completion, IAsyncOperation.GetResults returns a DevicePair object.

Return value

If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Requirements

Requirement Value
Minimum supported client Windows 8.1 [desktop apps only]
Minimum supported server Windows Server 2012 R2 [desktop apps only]
Target Platform Windows
Header windows.media.streaming.h
DLL PlayToDevice.dll

See also

IActiveBasicDeviceStatics