Compartir a través de


Media for Windows Phone

[ This article is for Windows Phone 8 developers. If you’re developing for Windows 10, see the latest documentation. ]

You can incorporate audio and video in various ways into your Windows Phone apps.

Note

Any application that incorporates media must adhere to the App certification requirements for Windows Phone.

This topic contains the following sections.

Consuming media in a Windows Phone app

You can use the following features to consume media in a Windows Phone application:

Windows Phone supports a wide range of audio, video, and image codecs. For a full list, including maximum capabilities for each codec, see Supported media codecs for Windows Phone 8.

Integrating with the Music + Videos Hub

Windows Phone apps can integrate closely with the Music + Videos Hub. When you implement this integration, your app name is displayed in the Music + Videos Hub. Additionally, you can choose to display a history of what has been played in your application, including the most recent item that was played. For more information, see How to integrate with the Music and Videos Hub for Windows Phone 8.

You can also use several Launcher APIs to access Store. For more information, see Launchers for Windows Phone 8.

Capturing input from the microphone

Use the Microphone class from the XNA Framework to get audio input from the Windows Phone microphone.

Connecting to FM radio

You can access FM radio stations in apps that target Windows Phone OS 7.1. For more information, see How to set up and tune the FM radio for Windows Phone 8.

Note

The 7x27a processor does not allow accessing the FM radio and microphone simultaneously.

Building a DRM-enabled Application

Windows Phone supports PlayReady Digital Rights Management (DRM). For more information, see Digital Rights Management (DRM) for Windows Phone 8.

See Also

Other Resources

Supported media codecs for Windows Phone 8