Async.TryCancelled<'T> (Método de F#)
Crea un cálculo asincrónico que ejecuta la función de cálculo especificada.Si se cancela este cálculo antes de que se complete, se ejecutará el cálculo generado por la ejecución de la función de compensación.
Espacio de nombres/Ruta de acceso del módulo: Microsoft.FSharp.Control
Ensamblado: FSharp.Core (en FSharp.Core.dll)
// Signature:
static member TryCancelled : Async<'T> * (OperationCanceledException -> unit) -> Async<'T>
// Usage:
Async.TryCancelled (computation, compensation)
Parámetros
computation
Tipo: Async<'T>Cálculo asincrónico de entrada.
compensation
Tipo: OperationCanceledException -> unitFunción que se va a ejecutar si se cancela el cálculo.
Valor devuelto
Cálculo asincrónico que ejecuta la función de compensación si se cancela el cálculo de entrada.
Ejemplo
En el ejemplo de código siguiente se muestra cómo usar Async.TryCancelled para ejecutar un cálculo cancelable.
open System
open System.Windows.Forms
let form = new Form(Text = "Test Form", Width = 400, Height = 400)
let panel1 = new Panel(Dock = DockStyle.Fill)
panel1.DockPadding.All <- 10
let spacing = 5
let startAsyncButton = new Button(Text = "Start", Enabled = true)
let controlHeight = startAsyncButton.Height
let button2 = new Button(Text = "Start Invalid", Top = controlHeight + spacing)
let cancelAsyncButton = new Button(Text = "Cancel",
Top = 2 * (controlHeight + spacing),
Enabled = false)
let updown1 = new System.Windows.Forms.NumericUpDown(Top = 3 * (controlHeight + spacing),
Value = 20m, Minimum = 0m,
Maximum = 1000000m)
let label1 = new Label (Text = "", Top = 4 * (controlHeight + spacing),
Width = 300, Height = 2 * controlHeight)
let progressBar = new ProgressBar(Top = 6 * (controlHeight + spacing),
Width = 300)
panel1.Controls.AddRange [| startAsyncButton; button2; cancelAsyncButton;
updown1; label1; progressBar; |]
form.Controls.Add(panel1)
// Recursive isprime function.
let isprime number =
let rec check count =
count > number/2 || (number % count <> 0 && check (count + 1))
check 2
let isprimeBigInt number =
let rec check count =
count > number/2I || (number % count <> 0I && check (count + 1I))
check 2I
let computeNthPrime (number) =
if (number < 1) then
invalidOp <| sprintf "Invalid input for nth prime: %s." (number.ToString())
let mutable count = 0
let mutable num = 1I
let isDone = false
while (count < number) do
num <- num + 1I
if (num < bigint System.Int32.MaxValue) then
while (not (isprime (int num))) do
num <- num + 1I
else
while (not (isprimeBigInt num)) do
num <- num + 1I
count <- count + 1
num
let async1 context value =
let asyncTryWith =
async {
try
let nthPrime = ref 0I
for count in 1 .. value - 1 do
// The cancellation check is implicit and
// cooperative at for!, do!, and so on.
nthPrime := computeNthPrime(count)
// Report progress as a percentage of the total task.
let percentComplete = (int)((float)count /
(float)value * 100.0)
do! Async.SwitchToContext(context)
progressBar.Value <- percentComplete
do! Async.SwitchToThreadPool()
// Handle the case in which the operation succeeds.
do! Async.SwitchToContext(context)
label1.Text <- sprintf "%s" ((!nthPrime).ToString())
with
| e ->
// Handle the case in which an exception is thrown.
do! Async.SwitchToContext(context)
MessageBox.Show(e.Message) |> ignore
}
async {
try
do! Async.TryCancelled(asyncTryWith,
(fun oce ->
// Handle the case in which the user cancels the operation.
context.Post((fun _ ->
label1.Text <- "Canceled"), null)))
finally
context.Post((fun _ ->
updown1.Enabled <- true
startAsyncButton.Enabled <- true
cancelAsyncButton.Enabled <- false),
null)
}
startAsyncButton.Click.Add(fun args ->
cancelAsyncButton.Enabled <- true
let context = System.Threading.SynchronizationContext.Current
Async.Start(async1 context (int updown1.Value)))
button2.Click.Add(fun args ->
let context = System.Threading.SynchronizationContext.Current
Async.Start(async1 context (int (-updown1.Value))))
cancelAsyncButton.Click.Add(fun args -> Async.CancelDefaultToken())
Application.Run(form)
Plataformas
Windows 8, Windows 7, Windows Server 2012, Windows Server 2008 R2
Información de versiones
Versiones de la biblioteca básica de F#
Se admite en: 2.0, 4.0, portables