IProjectionBuffer.InsertSpans Method
Inserts a list of ITrackingSpan objects and/or literal strings into the list of source spans in the order in which they appear in the list.
Namespace: Microsoft.VisualStudio.Text.Projection
Assembly: Microsoft.VisualStudio.Text.Data (in Microsoft.VisualStudio.Text.Data.dll)
Syntax
'Declaración
Function InsertSpans ( _
position As Integer, _
spansToInsert As IList(Of Object) _
) As IProjectionSnapshot
IProjectionSnapshot InsertSpans(
int position,
IList<Object> spansToInsert
)
IProjectionSnapshot^ InsertSpans(
int position,
IList<Object^>^ spansToInsert
)
abstract InsertSpans :
position:int *
spansToInsert:IList<Object> -> IProjectionSnapshot
function InsertSpans(
position : int,
spansToInsert : IList<Object>
) : IProjectionSnapshot
Parameters
- position
Type: System.Int32
The position at which to insert the spans.
- spansToInsert
Type: System.Collections.Generic.IList<Object>
The list of spans to insert.
Return Value
Type: Microsoft.VisualStudio.Text.Projection.IProjectionSnapshot
An IProjectionSnapshot.
Exceptions
Exception | Condition |
---|---|
ArgumentNullException | spansToInsert is nulla null reference (Nothing in Visual Basic) or a span in that list is null. |
ArgumentOutOfRangeException | position is less than zero or greater than the number of spans. |
ArgumentException | An element of spansToInsert is neither an ITrackingSpan nor a string. -or- A span in spansToInsert would cause a duplicated projection. -or- A tracking span in spansToInsert is EdgeInclusive and does not cover its entire buffer, or is EdgePositive and does not abut the end of its buffer, or is EdgeNegative and does not abut the beginning of its buffer. These checks are not performed if the projection buffer was created with the PermissiveEdgeInclusiveSourceSpans option. -or- Adding one of the text buffers containing any of the spansToInsert would create a cycle among a set of projection buffers. |
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.