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CSimpleStringT Class

 

The latest version of this topic can be found at CSimpleStringT Class.

This class represents a CSimpleStringT object.

Syntax

template <typename BaseType>
class CSimpleStringT

Parameters

BaseType
The character type of the string class. Can be one of the following:

  • char (for ANSI character strings).

  • wchar_t (for Unicode character strings).

  • TCHAR (for both ANSI and Unicode character strings).

Members

Public Typedefs

Name Description
CSimpleStringT::PCXSTR A pointer to a constant string.
CSimpleStringT::PXSTR A pointer to a string.

Public Constructors

Name Description
CSimpleStringT::CSimpleStringT Constructs CSimpleStringT objects in various ways.
CSimpleStringT::~CSimpleStringT Destructor.

Public Methods

Name Description
CSimpleStringT::Append Appends a CSimpleStringT object to an existing CSimpleStringT object.
CSimpleStringT::AppendChar Appends a character to an existing CSimpleStringT object.
CSimpleStringT::CopyChars Copies a character or characters to another string.
CSimpleStringT::CopyCharsOverlapped Copies a character or characters to another string in which the buffers overlap.
CSimpleStringT::Empty Forces a string to have a length of zero.
CSimpleStringT::FreeExtra Frees any extra memory previously allocated by the string object.
CSimpleStringT::GetAllocLength Retrieves the allocated length of a CSimpleStringT object.
CSimpleStringT::GetAt Returns the character at a given position.
CSimpleStringT::GetBuffer Returns a pointer to the characters in a CSimpleStringT.
CSimpleStringT::GetBufferSetLength Returns a pointer to the characters in a CSimpleStringT, truncating to the specified length.
CSimpleStringT::GetLength Returns the number of characters in a CSimpleStringT object.
CSimpleStringT::GetManager Retrieves the memory manager of the CSimpleStringT object.
CSimpleStringT::GetString Retrieves the character string
CSimpleStringT::IsEmpty Tests whether a CSimpleStringT object contains no characters.
CSimpleStringT::LockBuffer Disables reference counting and protects the string in the buffer.
CSimpleStringT::Preallocate Allocates a specific amount of memory for the character buffer.
CSimpleStringT::ReleaseBuffer Releases control of the buffer returned by GetBuffer.
CSimpleStringT::ReleaseBufferSetLength Releases control of the buffer returned by GetBuffer.
CSimpleStringT::SetAt Sets a character at a given position.
CSimpleStringT::SetManager Sets the memory manager of a CSimpleStringT object.
CSimpleStringT::SetString Sets the string of a CSimpleStringT object.
CSimpleStringT::StringLength Returns the number of characters in the specified string.
CSimpleStringT::Truncate Truncates the string to a specified length.
CSimpleStringT::UnlockBuffer Enables reference counting and releases the string in the buffer.

Public Operators

Name Description
CSimpleStringT::operator PCXSTR Directly accesses characters stored in a CSimpleStringT object as a C-style string.
CSimpleStringT::operator[] Returns the character at a given position — operator substitution for GetAt.
CSimpleStringT::operator += Concatenates a new string to the end of an existing string.
CSimpleStringT::operator = Assigns a new value to a CSimpleStringT object.

Remarks

CSimpleStringT is the base class for the various string classes supported by Visual C++. It provides minimal support for memory management of the string object and basic buffer manipulation. For more advanced string objects, see CStringT Class.

Requirements

Header: atlsimpstr.h

See Also

Hierarchy Chart

CSimpleStringT::Append

Appends a CSimpleStringT object to an existing CSimpleStringT object.

Syntax

void Append(const CSimpleStringT& strSrc);  
void Append(PCXSTR pszSrc, int nLength);  
void Append(PCXSTR pszSrc);  

Parameters

strSrc
The CSimpleStringT object to be appended.

pszSrc
A pointer to a string containing the characters to be appended.

nLength
The number of characters to append.

Remarks

Call this method to append an existing CSimpleStringT object to another CSimpleStringT object.

Example

The following example demonstrates the use of CSimpleStringT::Append.

CSimpleString str1(pMgr), str2(pMgr);
str1.SetString(_T("Soccer is"));
str2.SetString(_T(" an elegant game"));
str1.Append(str2);
ASSERT(_tcscmp(str1, _T("Soccer is an elegant game")) == 0);

Requirements

Header: atlsimpstr.h

CSimpleStringT::AppendChar

Appends a character to an existing CSimpleStringT object.

Syntax

void AppendChar(XCHAR ch);  

Parameters

ch
The character to be appended

Remarks

Call this function to append the specified character to the end of an existing CSimpleStringT object.

Requirements

Header: atlsimpstr.h

CSimpleStringT::CopyChars

Copies a character or characters to a CSimpleStringT object.

Syntax

static void CopyChars(XCHAR* pchDest, const XCHAR* pchSrc, int nChars  
) throw();  

Parameters

pchDest
A pointer to a character string.

pchSrc
A pointer to a string containing the characters to be copied.

nChars
The number of pchSrc characters to be copied.

Remarks

Call this method to copy characters from pchSrc to the pchDest string.

Example

The following example demonstrates the use of CSimpleStringT::CopyChars.

CSimpleString str(_T("xxxxxxxxxxxxxxxxxxx"), 20, pMgr);
TCHAR* pszSrc = _T("Hello world!");
_tprintf_s(_T("%s\n"), str);
str.CopyChars(str.GetBuffer(), pszSrc, 12);
_tprintf_s(_T("%s\n"), str);

Requirements

Header: atlsimpstr.h

CSimpleStringT::CopyCharsOverlapped

Copies a character or characters to a CSimpleStringT object.

Syntax

static void CopyCharsOverlapped(XCHAR* pchDest, const XCHAR* pchSrc, int nChars   
) throw();  

Parameters

pchDest
A pointer to a character string.

pchSrc
A pointer to a string containing the characters to be copied.

nChars
The number of pchSrc characters to be copied.

Remarks

Call this method to copy characters from pchSrc to the pchDest string. Unlike CopyChars, CopyCharsOverlapped provides a safe method for copying from character buffers that might be overlapped.

Example

See the example for CSimpleStringT::CopyChars, or the source code for CSimpleStringT::SetString (located in atlsimpstr.h).

Requirements

Header: atlsimpstr.h

CSimpleStringT::CSimpleStringT

Constructs a CSimpleStringT object.

Syntax

CSimpleStringT(const XCHAR* pchSrc, int nLength, IAtlStringMgr* pStringMgr);  
CSimpleStringT(PCXSTR pszSrc, IAtlStringMgr* pStringMgr);  
CSimpleStringT(const CSimpleStringT& strSrc);  
explicit CSimpleStringT(IAtlStringMgr* pStringMgr  
) throw();  

Parameters

strSrc
An existing CSimpleStringT object to be copied into this CSimpleStringT object.

pchSrc
A pointer to an array of characters of length nLength, not null terminated.

pszSrc
A null-terminated string to be copied into this CSimpleStringT object.

nLength
A count of the number of characters in pch.

pStringMgr
A pointer to the memory manager of the CSimpleStringT object. For more information about IAtlStringMgr and memory management for CSimpleStringT, see Memory Management and CStringT.

Remarks

Construct a new CSimpleStringT object. Because the constructors copy the input data into new allocated storage, memory exceptions may result.

Example

The following example demonstrates the use of CSimpleStringT::CSimpleStringT by using the ATL typedef``CSimpleString. CSimpleString is a commonly used specialization of the class template CSimpleStringT.

CSimpleString s1(pMgr);                   // Empty string
CSimpleString s2(_T("cat"), pMgr);        // From a C string literal

CSimpleString s3(s2);                     // Copy constructor
CSimpleString s4(s2 + _T(" ") + s3);      // From a string expression

CSimpleString s5(_T("xxxxxx"), 6, pMgr);  // s5 = "xxxxxx"   

Requirements

Header: atlsimpstr.h

CSimpleStringT::Empty

Makes this CSimpleStringT object an empty string and frees memory as appropriate.

Syntax

void Empty() throw();  

Remarks

Example

The following example demonstrates the use of CSimpleStringT::Empty.

CSimpleString s(pMgr);
ASSERT(s.IsEmpty());   

Requirements

Header: atlsimpstr.h

CSimpleStringT::FreeExtra

Frees any extra memory previously allocated by the string but no longer needed.

Syntax

void FreeExtra();  

Remarks

This should reduce the memory overhead consumed by the string object. The method reallocates the buffer to the exact length returned by GetLength.

Example

CAtlString basestr;
IAtlStringMgr* pMgr;

pMgr= basestr.GetManager();
ASSERT(pMgr != NULL);

// Create a CSimpleString with 28 characters
CSimpleString str(_T("Many sports are fun to play."), 28, pMgr);
_tprintf_s(_T("Alloc length is %d, String length is %d\n"),
   str.GetAllocLength(), str.GetLength());

// Assigning a smaller string won't cause CSimpleString to free its 
// memory, because it assumes the string will grow again anyway.
str = _T("Soccer is best!");
_tprintf_s(_T("Alloc length is %d, String length is %d\n"),
   str.GetAllocLength(), str.GetLength());

// This call forces CSimpleString to release the extra 
// memory it doesn't need.
str.FreeExtra();
_tprintf_s(_T("Alloc length is %d, String length is %d\n"),
   str.GetAllocLength(), str.GetLength());

Remarks

The output from this example is as follows:

Alloc length is 1031, String length is 1024

Alloc length is 1031, String length is 15

Alloc length is 15, String length is 15

Requirements

Header: atlsimpstr.h

CSimpleStringT::GetAllocLength

Retrieves the allocated length of a CSimpleStringT object.

Syntax

int GetAllocLength() const throw();  

Return Value

The number of characters allocated for this object.

Remarks

Call this method to determine the number of characters allocated for this CSimpleStringT object. See FreeExtra for an example of calling this function.

Requirements

Header: atlsimpstr.h

CSimpleStringT::GetAt

Returns one character from a CSimpleStringT object.

Syntax

XCHAR GetAt(int iChar  
) const;  

Parameters

iChar
Zero-based index of the character in the CSimpleStringT object. The iChar parameter must be greater than or equal to 0 and less than the value returned by GetLength. Otherwise, GetAt will generate an exception.

Return Value

An XCHAR that contains the character at the specified position in the string.

Remarks

Call this method to return the one character specified by iChar. The overloaded subscript ([]) operator is a convenient alias for GetAt. The null terminator is addressable without generating an exception by using GetAt. However, it is not counted by GetLength, and the value returned is 0.

Example

The following example demonstrates how to use CSimpleStringT::GetAt.

CSimpleString s(_T("abcdef"), pMgr);
ASSERT(s.GetAt(2) == _T('c'));   

Requirements

Header: atlsimpstr.h

CSimpleStringT::GetBuffer

Returns a pointer to the internal character buffer for the CSimpleStringT object.

Syntax

PXSTR GetBuffer(int nMinBufferLength);  
PXSTR GetBuffer();  

Parameters

nMinBufferLength
The minimum number of characters that the character buffer can hold. This value does not include space for a null terminator.

If nMinBufferLength is larger than the length of the current buffer, GetBuffer destroys the current buffer, replaces it with a buffer of the requested size, and resets the object reference count to zero. If you have previously called LockBuffer on this buffer, you lose the buffer lock.

Return Value

An PXSTR pointer to the object's (null-terminated) character buffer.

Remarks

Call this method to return the buffer contents of the CSimpleStringT object. The returned PXSTR is not a constant and therefore allows direct modification of CSimpleStringT contents.

If you use the pointer returned by GetBuffer to change the string contents, you must call ReleaseBuffer before you use any other CSimpleStringT member methods.

The address returned by GetBuffer may not be valid after the call to ReleaseBuffer because additional CSimpleStringT operations can cause the CSimpleStringT buffer to be reallocated. The buffer is not reallocated if you do not change the length of the CSimpleStringT.

The buffer memory is automatically freed when the CSimpleStringT object is destroyed.

If you keep track of the string length yourself, you should not append the terminating null character. However, you must specify the final string length when you release the buffer with ReleaseBuffer. If you do append a terminating null character, you should pass –1 (the default) for the length. ReleaseBuffer then determines the buffer length.

If there is insufficient memory to satisfy the GetBuffer request, this method throws a CMemoryException*.

Example

CSimpleString s(_T("abcd"), pMgr);
LPTSTR pBuffer = s.GetBuffer(10);
int    sizeOfBuffer = s.GetAllocLength();

// Directly access CSimpleString buffer
_tcscpy_s(pBuffer, sizeOfBuffer, _T("Hello")); 
ASSERT(_tcscmp(s, _T("Hello")) == 0);
s.ReleaseBuffer();   

Requirements

Header: atlsimpstr.h

CSimpleStringT::GetBufferSetLength

Returns a pointer to the internal character buffer for the CSimpleStringT object, truncating or growing its length if necessary to exactly match the length specified in nLength.

Syntax

PXSTR GetBufferSetLength(int nLength);  

Parameters

nLength
The exact size of the CSimpleStringT character buffer in characters.

Return Value

A PXSTR pointer to the object's (null-terminated) character buffer.

Remarks

Call this method to retrieve a specified length of the internal buffer of the CSimpleStringT object. The returned PXSTR pointer is not const and thus allows direct modification of CSimpleStringT contents.

If you use the pointer returned by GetBufferSetLength to change the string contents, call ReleaseBuffer to update the internal state of CsimpleStringT before you use any other CSimpleStringT methods.

The address returned by GetBufferSetLength may not be valid after the call to ReleaseBuffer because additional CSimpleStringT operations can cause the CSimpleStringT buffer to be reallocated. The buffer is not reassigned if you do not change the length of the CSimpleStringT.

The buffer memory is automatically freed when the CSimpleStringT object is destroyed.

If you keep track of the string length yourself, do not not append the terminating null character. You must specify the final string length when you release the buffer by using ReleaseBuffer. If you do append a terminating null character when you call ReleaseBuffer, pass –1 (the default) for the length to ReleaseBuffer, and ReleaseBuffer will perform a strlen on the buffer to determine its length.

For more information about reference counting, see the following articles:

Example

The following example demonstrates the use of CSimpleStringT::GetBufferSetLength.

CSimpleString str(pMgr);
LPTSTR pstr = str.GetBufferSetLength(3);
pstr[0] = _T('C');
pstr[1] = _T('u');
pstr[2] = _T('p');

// No need for trailing zero or call to ReleaseBuffer() 
// because GetBufferSetLength() set it for us.

str += _T(" soccer is best!");
ASSERT(_tcscmp(str, _T("Cup soccer is best!")) == 0);   

Requirements

Header: atlsimpstr.h

CSimpleStringT::GetLength

Returns the number of characters in the CSimpleStringT object.

Syntax

int GetLength() const throw();  

Return Value

A count of the characters in the string.

Remarks

Call this method to return the number of characters in the object. The count does not include a null terminator.

For multibyte character sets (MBCS), GetLength counts each 8-bit character; that is, a lead and trail byte in one multibyte character are counted as two bytes. See FreeExtra for an example of calling this function.

Requirements

Header: atlsimpstr.h

CSimpleStringT::GetManager

Retrieves the memory manager of the CSimpleStringT object.

Syntax

IAtlStringMgr* GetManager() const throw();  

Return Value

A pointer to the memory manager for the CSimpleStringT object.

Remarks

Call this method to retrieve the memory manager used by the CSimpleStringT object. For more information on memory managers and string objects, see Memory Management and CStringT.

Requirements

Header: atlsimpstr.h

CSimpleStringT::GetString

Retrieves the character string.

Syntax

PCXSTR GetString() const throw();  

Return Value

A pointer to a null-terminated character string.

Remarks

Call this method to retrieve the character string associated with the CSimpleStringT object.

Note

The returned PCXSTR pointer is const and does not allow direct modification of CSimpleStringT contents.

Example

The following example demonstrates the use of CSimpleStringT::GetString.

CSimpleString str(pMgr);
str += _T("Cup soccer is best!");
_tprintf_s(_T("%s"), str.GetString());

Requirements

Header: atlsimpstr.h

CSimpleStringT::IsEmpty

Tests a CSimpleStringT object for the empty condition.

Syntax

bool IsEmpty() const throw();  

Return Value

Returns true if the CSimpleStringT object has 0 length; otherwise false.

Remarks

Call this method to determine if the object contains an empty string.

Example

The following example demonstrates the use of CSimpleStringT::IsEmpty.

CSimpleString s(pMgr);
ASSERT(s.IsEmpty());   

Requirements

Header: atlsimpstr.h

CSimpleStringT::LockBuffer

Disables reference counting and protects the string in the buffer.

Syntax

PXSTR LockBuffer();  

Return Value

A pointer to a CSimpleStringT object or a null-terminated string.

Remarks

Call this method to lock the buffer of the CSimpleStringT object. By calling LockBuffer, you create a copy of the string, with a –1 for the reference count. When the reference count value is -1, the string in the buffer is considered to be in a "locked" state. While in a locked state, the string is protected in two ways:

  • No other string can get a reference to the data in the locked string, even if that string is assigned to the locked string.

  • The locked string will never reference another string, even if that other string is copied to the locked string.

By locking the string in the buffer, you ensure that the string's exclusive hold on the buffer will remain intact.

After you have finished with LockBuffer, call UnlockBuffer to reset the reference count to 1.

Note

If you call GetBuffer on a locked buffer and you set the GetBuffer parameter nMinBufferLength to greater than the length of the current buffer, you will lose the buffer lock. Such a call to GetBuffer destroys the current buffer, replaces it with a buffer of the requested size, and resets the reference count to zero.

For more information about reference counting, see the following articles:

Example

The following example demonstrates the use of CSimpleStringT::LockBuffer.

CSimpleString str(_T("Hello"), pMgr);
TCHAR ch;

str.LockBuffer();
ch = str.GetAt(2);
_tprintf_s(_T("%c"), ch);
str.UnlockBuffer();

Requirements

Header: atlsimpstr.h

CSimpleStringT::operator[]

Call this function to access a single character of the character array.

Syntax

XCHAR operator[](int iChar  
) const;  

Parameters

iChar
Zero-based index of a character in the string.

Remarks

The overloaded subscript ([]) operator returns a single character specified by the zero-based index in iChar. This operator is a convenient substitute for the GetAt member function.

Note

You can use the subscript ([]) operator to get the value of a character in a CSimpleStringT, but you cannot use it to change the value of a character in a CSimpleStringT.

Example

The following example demonstrates the use of CSimpleStringT::operator [].

CSimpleString s(_T("abc"), pMgr);
ASSERT(s[1] == _T('b')); 

Requirements

Header: atlsimpstr.h

CSimpleStringT::operator +=

Joins a new string or character to the end of an existing string.

Syntax

CSimpleStringT& operator +=(PCXSTR pszSrc);  
CSimpleStringT& operator +=(const CSimpleStringT& strSrc);  
template< int t_nSize >  
CSimpleStringT& operator+=(const CStaticString< XCHAR, t_nSize >& strSrc);  
CSimpleStringT& operator +=(char ch);  
CSimpleStringT& operator +=(unsigned char ch);  
CSimpleStringT& operator +=(wchar_t ch);  

Parameters

pszSrc
A pointer to a null-terminated string.

strSrc
A pointer to an existing CSimpleStringT object.

ch
The character to be appended.

Remarks

The operator accepts another CSimpleStringT object or a character. Note that memory exceptions may occur whenever you use this concatenation operator because new storage may be allocated for characters added to this CSimpleStringT object.

Example

The following example demonstrates the use of CSimpleStringT::operator +=.

CSimpleString str(_T("abc"), pMgr);
ASSERT(_tcscmp((str += _T("def")), _T("abcdef")) == 0);  

Requirements

Header: atlsimpstr.h

CSimpleStringT::operator =

Assigns a new value to a CSimpleStringT object.

Syntax

CSimpleStringT& operator =(PCXSTR pszSrc);  
CSimpleStringT& operator =(const CSimpleStringT& strSrc);  

Parameters

pszSrc
A pointer to a null-terminated string.

strSrc
A pointer to an existing CSimpleStringT object.

Remarks

If the destination string (the left side) is already large enough to store the new data, no new memory allocation is performed. Note that memory exceptions may occur whenever you use the assignment operator because new storage is often allocated to hold the resulting CSimpleStringT object.

Example

The following example demonstrates the use of CSimpleStringT::operator =.

CSimpleString s1(pMgr), s2(pMgr);  // Empty CSimpleStringT objects

s1 = _T("cat");            // s1 = "cat"
ASSERT(_tcscmp(s1, _T("cat")) == 0);

s2 = s1;               // s1 and s2 each = "cat"
ASSERT(_tcscmp(s2, _T("cat")) == 0);

s1 = _T("the ") + s1;      // Or expressions
ASSERT(_tcscmp(s1, _T("the cat")) == 0);

s1 = _T("x");              // Or just individual characters
ASSERT(_tcscmp(s1, _T("x")) == 0); 

Requirements

Header: atlsimpstr.h

CSimpleStringT::operator PCXSTR

Directly accesses characters stored in a CSimpleStringT object as a C-style string.

Syntax

operator PCXSTR() const throw();    

Return Value

A character pointer to the string's data.

Remarks

No characters are copied; only a pointer is returned. Be careful with this operator. If you change a CString object after you have obtained the character pointer, you may cause a reallocation of memory that invalidates the pointer.

Example

The following example demonstrates the use of CSimpleStringT::operator PCXSTR.

// If the prototype of a function is known to the compiler, 
// the PCXSTR cast operator may be invoked implicitly.

CSimpleString strSports(L"Soccer is Best!", pMgr);
WCHAR sz[1024];

wcscpy_s(sz, strSports);

// If the prototype isn't known or is a va_arg prototype, 
// you must invoke the cast operator explicitly. For example, 
// the va_arg part of a call to swprintf_s() needs the cast:

swprintf_s(sz, 1024, L"I think that %s!\n", (PCWSTR)strSports);

// While the format parameter is known to be an PCXSTR and 
// therefore doesn't need the cast:

swprintf_s(sz, 1024, strSports);

// Note that some situations are ambiguous. This line will 
// put the address of the strSports object to stdout:

wcout << strSports;

// while this line will put the content of the string out:

wcout << (PCWSTR)strSports;   

Requirements

Header: atlsimpstr.h

CSimpleStringT::PCXSTR

A pointer to a constant string.

Syntax

typedef ChTraitsBase< BaseType >::PCXSTR PCXSTR;    

Requirements

Header: atlsimpstr.h

CSimpleStringT::Preallocate

Allocates a specific amount of bytes for the CSimpleStringT object.

Syntax

void Preallocate( int nLength);  

Parameters

nLength
The exact size of the CSimpleStringT character buffer in characters.

Remarks

Call this method to allocate a specific buffer size for the CSimpleStringT object.

CSimpleStringT generates a STATUS_NO_MEMORY exception if it is unable to allocate space for the character buffer. By default, memory allocation is performed by WIN32 API functions HeapAlloc or HeapReAlloc.

Example

The following example demonstrates the use of CSimpleStringT::Preallocate.

CSimpleString str(pMgr);
_tprintf_s(_T("Allocated length: %d\n"), str.GetAllocLength());
str.Preallocate(100);
_tprintf_s(_T("Allocated length: %d\n"), str.GetAllocLength());

Requirements

Header: atlsimpstr.h

CSimpleStringT::PXSTR

A pointer to a string.

Syntax

typedef ChTraitsBase< BaseType >::PXSTR PXSTR;  

Requirements

Header: atlsimpstr.h

CSimpleStringT::ReleaseBuffer

Releases control of the buffer allocated by GetBuffer.

Syntax

void ReleaseBuffer(int nNewLength = -1);  

Parameters

nNewLength
The new length of the string in characters, not counting a null terminator. If the string is null terminated, the -1 default value sets the CSimpleStringT size to the current length of the string.

Remarks

Call this method to reallocate or free up the buffer of the string object. If you know that the string in the buffer is null terminated, you can omit the nNewLength argument. If your string is not null terminated, use nNewLength to specify its length. The address returned by GetBuffer is invalid after the call to ReleaseBuffer or any other CSimpleStringT operation.

Example

The following example demonstrates the use of CSimpleStringT::ReleaseBuffer.

const int bufferSize = 1024;
CSimpleString s(_T("abc"), pMgr);
LPTSTR p = s.GetBuffer(bufferSize);
_tcscpy_s(p, bufferSize , _T("abc"));   // use the buffer directly
ASSERT(s.GetLength() == 3); // String length = 3
s.ReleaseBuffer();  // Surplus memory released, p is now invalid.
ASSERT(s.GetLength() == 3); // Length still 3

Requirements

Header: atlsimpstr.h

CSimpleStringT::ReleaseBufferSetLength

Releases control of the buffer allocated by GetBuffer.

Syntax

void ReleaseBufferSetLength(int nNewLength);  

Parameters

nNewLength
The length of the string being released

Remarks

This function is functionally similar to ReleaseBuffer except that a valid length for the string object must be passed.

Requirements

Header: atlsimpstr.h

CSimpleStringT::SetAt

Sets a single character from a CSimpleStringT object.

Syntax

void SetAt(int iChar, XCHAR ch);  

Parameters

iChar
Zero-based index of the character in the CSimpleStringT object. The iChar parameter must be greater than or equal to 0 and less than the value returned by GetLength.

ch
The new character.

Remarks

Call this method to overwrite the character located at iChar. This method will not enlarge the string if iChar exceeds the bounds of the existing string.

Example

The following example demonstrates the use of CSimpleStringT::SetAt.

CSimpleString s(_T("abcdef"), pMgr);
s.SetAt(1, _T('a'));
ASSERT(_tcscmp(s, _T("aacdef")) == 0);   

Requirements

Header: atlsimpstr.h

CSimpleStringT::SetManager

Specifies the memory manager of the CSimpleStringT object.

Syntax

void SetManager(IAtlStringMgr* pStringMgr);  

Parameters

pStringMgr
A pointer to the new memory manager.

Remarks

Call this method to specify a new memory manager used by the CSimpleStringT object. For more information on memory managers and string objects, see Memory Management and CStringT.

Example

The following example demonstrates the use of CSimpleStringT::SetManager.

CSimpleString s(pMgr);
s.SetManager(pCustomMgr); 

Requirements

Header: atlsimpstr.h

CSimpleStringT::SetString

Sets the string of a CSimpleStringT object.

Syntax

void SetString(PCXSTR pszSrc, int nLength);  
void SetString(PCXSTR pszSrc);  

Parameters

pszSrc
A pointer to a null-terminated string.

nLength
A count of the number of characters in pszSrc.

Remarks

Copy a string into the CSimpleStringT object. SetString overwrites the older string data in the buffer.

Both versions of SetString check whether pszSrc is a null pointer, and if it is, throw an E_INVALIDARG error.

The one-parameter version of SetString expects pszSrc to point to a null-terminated string.

The two-parameter version of SetString also expects pszSrc to be a null-terminated string. It uses nLength as the string length unless it encounters a null terminator first.

The two-parameter version of SetString also checks whether pszSrc points to a location in the current buffer in CSimpleStringT. In this special case, SetString uses a memory copy function that does not overwrite the string data as it copies the string data back to its buffer.

Example

The following example demonstrates the use of CSimpleStringT::SetString.

CSimpleString s(_T("abcdef"), pMgr);
ASSERT(_tcscmp(s, _T("abcdef")) == 0);
s.SetString(_T("Soccer"), 6);
ASSERT(_tcscmp(s, _T("Soccer")) == 0);  

Requirements

Header: atlsimpstr.h

CSimpleStringT::StringLength

Returns the number of characters in the specified string.

Syntax

ATL_NOINLINE static int StringLength(PCXSTR psz) throw();  

Parameters

psz
A pointer to a null-terminated string.

Return Value

The number of characters in psz; not counting a null terminator.

Remarks

Call this method to retrieve the number of characters in the string pointed to by psz.

Example

The following example demonstrates the use of CSimpleStringT::StringLength.

ASSERT(CSimpleString::StringLength(_T("soccer")) == 6);

Requirements

Header: atlsimpstr.h

CSimpleStringT::Truncate

Truncates the string to the new length.

Syntax

void Truncate(int nNewLength);  

Parameters

nNewLength
The new length of the string.

Remarks

Call this method to truncate the contents of the string to the new length.

Note

This does not affect the allocated length of the buffer. To decrease or increase the current buffer, see FreeExtra and Preallocate.

Example

The following example demonstrates the use of CSimpleStringT::Truncate.

CSimpleString str(_T("abcdefghi"), pMgr);
_tprintf_s(_T("Allocated length: %d\n"), str.GetLength());
_tprintf_s(_T("Contents: %s\n"), str);
str.Truncate(4);
_tprintf_s(_T("Allocated length: %d\n"), str.GetLength());
_tprintf_s(_T("Contents: %s\n"), str);

Requirements

Header: atlsimpstr.h

CSimpleStringT::UnlockBuffer

Unlocks the buffer of the CSimpleStringT object.

Syntax

void UnlockBuffer() throw();    

Remarks

Call this method to reset the reference count of the string to 1.

The CSimpleStringT destructor automatically calls UnlockBuffer to ensure that the buffer is not locked when the destructor is called. For an example of this method, see LockBuffer.

Requirements

Header: atlsimpstr.h

CSimpleStringT::~CSimpleStringT

Destroys a CSimpleStringT object.

Syntax

~CSimpleStringT() throw();    

Remarks

Call this method to destroy the CSimpleStringT object.

Requirements

Header: atlsimpstr.h