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Cómo: Animar un giro 3D mediante cuaterniones

Actualización: noviembre 2007

En este ejemplo se muestra cómo animar un giro de un objeto 3D utilizando cuaterniones.

En el código siguiente se muestra el objeto QuaternionRotation3D utilizado como valor de la propiedad Rotation de una transformación RotateTransform3D.

<!-- The Transform specifies how to transform the 3D object. The rotation
     is animated using the Storyboard below. -->
<GeometryModel3D.Transform>
  <RotateTransform3D>
    <RotateTransform3D.Rotation>
      <QuaternionRotation3D x:Name="myQuaternionRotation3D" />
    </RotateTransform3D.Rotation>
  </RotateTransform3D>
</GeometryModel3D.Transform>

QuaternionRotation3D se anima con QuaternionAnimation dentro de Storyboard mediante el código mostrado a continuación.

<!-- Trigger the rotation animation when the 3D object loads. -->
<Viewport3D.Triggers>
  <EventTrigger RoutedEvent="Viewport3D.Loaded">
    <BeginStoryboard>
      <Storyboard>

        <!-- This animation animates the Rotation property of the RotateTransform3D
             causing the 3D shape to rotate. -->
        <QuaternionAnimation
         Storyboard.TargetName="myQuaternionRotation3D"
         Storyboard.TargetProperty="Quaternion" From="0,0,1,0" To="0.3, 0.3, 1, 0" 
         Duration="0:0:2" />

      </Storyboard>
    </BeginStoryboard>
  </EventTrigger>
</Viewport3D.Triggers>

Ejemplo

En el siguiente código, se muestra todo el ejemplo.

<Page xmlns="https://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="https://schemas.microsoft.com/winfx/2006/xaml" >
  <DockPanel>
    <Viewbox>
      <Canvas Width="321" Height="201">

        <!-- The Viewport3D provides a rendering surface for 3-D visual content. -->
        <Viewport3D Name="MyAnimatedObject"
          ClipToBounds="True" Width="150" Height="150"
          Canvas.Left="0" Canvas.Top="10">

          <!-- Defines the camera used to view the 3D object. -->
          <Viewport3D.Camera>
            <PerspectiveCamera x:Name="myPerspectiveCamera" Position="0,0,2" LookDirection="0,0,-1" 
             FieldOfView="60" />
          </Viewport3D.Camera>

          <!-- The ModelVisual3D children contain the 3D models -->
          <Viewport3D.Children>

            <!-- This ModelVisual3D defines the lights cast in the scene. Without light, the
                 3D object cannot be seen. Also, the direction of the lights affect shadowing. -->
            <ModelVisual3D>
              <ModelVisual3D.Content>
                <DirectionalLight Color="#FFFFFF" Direction="-0.612372,-0.5,-0.612372" />
              </ModelVisual3D.Content>
            </ModelVisual3D>
            <ModelVisual3D>
              <ModelVisual3D.Content>
                <GeometryModel3D>

                  <!-- The geometry specifes the shape of the 3D plane. In this case, a flat sheet is created. -->
                  <GeometryModel3D.Geometry>
                    <MeshGeometry3D
                     TriangleIndices="0,1,2 3,4,5 "
                     Normals="0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 "
                     TextureCoordinates="0,0 1,0 1,1 1,1 0,1 0,0 "
                     Positions="-0.5,-0.5,0.5 0.5,-0.5,0.5 0.5,0.5,0.5 0.5,0.5,0.5 -0.5,0.5,0.5 -0.5,-0.5,0.5 " />
                  </GeometryModel3D.Geometry>

                  <!-- The material specifies the material applied to the plane. In this case it is a linear gradient.-->
                  <GeometryModel3D.Material>
                    <MaterialGroup>
                      <DiffuseMaterial>
                        <DiffuseMaterial.Brush>
                          <LinearGradientBrush StartPoint="0,0.5" EndPoint="1,0.5">
                            <LinearGradientBrush.GradientStops>
                              <GradientStop Color="Yellow" Offset="0" />
                              <GradientStop Color="Red" Offset="0.25" />
                              <GradientStop Color="Blue" Offset="0.75" />
                              <GradientStop Color="LimeGreen" Offset="1" />
                            </LinearGradientBrush.GradientStops>
                          </LinearGradientBrush>
                        </DiffuseMaterial.Brush>
                      </DiffuseMaterial>
                    </MaterialGroup>
                  </GeometryModel3D.Material>
                  <!-- The Transform specifies how to transform the 3D object. The rotation
                       is animated using the Storyboard below. -->
                  <GeometryModel3D.Transform>
                    <RotateTransform3D>
                      <RotateTransform3D.Rotation>
                        <QuaternionRotation3D x:Name="myQuaternionRotation3D" />
                      </RotateTransform3D.Rotation>
                    </RotateTransform3D>
                  </GeometryModel3D.Transform>
                </GeometryModel3D>
              </ModelVisual3D.Content>
            </ModelVisual3D>
          </Viewport3D.Children>
          <!-- Trigger the rotation animation when the 3D object loads. -->
          <Viewport3D.Triggers>
            <EventTrigger RoutedEvent="Viewport3D.Loaded">
              <BeginStoryboard>
                <Storyboard>

                  <!-- This animation animates the Rotation property of the RotateTransform3D
                       causing the 3D shape to rotate. -->
                  <QuaternionAnimation
                   Storyboard.TargetName="myQuaternionRotation3D"
                   Storyboard.TargetProperty="Quaternion" From="0,0,1,0" To="0.3, 0.3, 1, 0" 
                   Duration="0:0:2" />

                </Storyboard>
              </BeginStoryboard>
            </EventTrigger>
          </Viewport3D.Triggers>
        </Viewport3D>
      </Canvas>
    </Viewbox>
  </DockPanel>
</Page>

Vea también

Tareas

Cómo: Crear una escena 3D

Cómo: Animar un giro 3D mediante Storyboards

Cómo: Animar un giro 3D mediante Rotation3DAnimation

Conceptos

Información general sobre animaciones

Información general sobre gráficos 3D

Información general sobre transformaciones