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IntersectRect

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This function calculates the intersection of two source rectangles and places the coordinates of the intersection rectangle into the destination rectangle.

If the source rectangles do not intersect, an empty rectangle (in which all coordinates are set to zero) is placed into the destination rectangle.

Syntax

BOOL IntersectRect(
  LPRECT lprcDst, 
  const RECT* lprcSrc1, 
  const RECT* lprcSrc2
);

Parameters

  • lprcDst
    Long pointer to the RECT structure that is to receive the intersection of the rectangles pointed to by the lprcSrc1 and lprcSrc2 parameters.
  • lprcSrc1
    Long pointer to the RECT structure that contains the first source rectangle.
  • lprcSrc2
    Long pointer to the RECT structure that contains the second source rectangle.

Return Value

Nonzero indicates that the rectangles intersect.

Zero indicates that the rectangles do not intersect.

To get extended error information, call GetLastError.

Requirements

Header winuser.h
Library Rectapi.lib
Windows Embedded CE Windows CE 1.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also

Reference

InflateRect
OffsetRect
UnionRect
RECT