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IMediaControl::Run

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This method switches the entire filter graph into a running state.

Syntax

HRESULT Run( );

Parameters

None.

Return Value

Returns S_OK if the graph is actually running.

Returns S_FALSE if the graph is preparing to run (the graph will run automatically when it is ready). Call GetState to wait for the transition to the running state to complete or to check if the transition has completed. If the method returns S_FALSE, subsequent calls to GetState will return the value State_Running from the FILTER_STATE enumeration when the graph is actually running. If the transition to the running state is not complete GetState can return a return code of VFW_S_STATE_INTERMEDIATE.

Returns an HRESULT error code if the graph could not run and is now stopped.

Remarks

In a running state, data is pushed down the filter graph and rendered. The graph remains in a running state until it is stopped by the IMediaControl::Pause or IMediaControl::Stop method. The graph remains in a running state even after notifying the application of completion (that is, the EC_COMPLETE notification is sent to the application). This allows the application to determine whether to pause or stop after completion.

If the filter graph is in the stopped state, this method first pauses the graph before running.

If an error value is returned, some filters within the graph might have successfully entered the running state. In a multistream graph, entire streams might be playing successfully. The application must determine whether to stop running or not.

Requirements

Windows Embedded CE Windows CE 2.12 and later
Windows Mobile Windows Mobile Version 5.0 and later
Note Microsoft DirectShow applications and DirectShow filters have different include file and Library requirements
For more information, see Setting Up the Build Environment, Version 2.12 requires DXPAK 1.0 or later

See Also

Reference

IMediaControl Interface