Compartir a través de


CSocketFile Class

 

The new home for Visual Studio documentation is Visual Studio 2017 Documentation on docs.microsoft.com.

The latest version of this topic can be found at CSocketFile Class.

A CFile object used for sending and receiving data across a network via Windows Sockets.

Syntax

class CSocketFile : public CFile  

Members

Public Constructors

Name Description
CSocketFile::CSocketFile Constructs a CSocketFile object.

Remarks

You can attach the CSocketFile object to a CSocket object for this purpose. You also can, and usually do, attach the CSocketFile object to a CArchive object to simplify sending and receiving data using MFC serialization.

To serialize (send) data, you insert it into the archive, which calls CSocketFile member functions to write data to the CSocket object. To deserialize (receive) data, you extract from the archive. This causes the archive to call CSocketFile member functions to read data from the CSocket object.

Tip

Besides using CSocketFile as described here, you can use it as a stand-alone file object, just as you can with CFile, its base class. You can also use CSocketFile with any archive-based MFC serialization functions. Because CSocketFile does not support all of CFile's functionality, some default MFC serialize functions are not compatible with CSocketFile. This is particularly true of the CEditView class. You should not try to serialize CEditView data through a CArchive object attached to a CSocketFile object using CEditView::SerializeRaw; use CEditView::Serialize instead. The SerializeRaw function expects the file object to have functions, such as Seek, that CSocketFile does not have.

When you use CArchive with CSocketFile and CSocket, you might encounter a situation where CSocket::Receive enters a loop (by PumpMessages(FD_READ)) waiting for the requested amount of bytes. This is because Windows sockets allow only one recv call per FD_READ notification, but CSocketFile and CSocket allow multiple recv calls per FD_READ. If you get an FD_READ when there is no data to read, the application hangs. If you never get another FD_READ, the application stops communicating over the socket.

You can resolve this problem as follows. In the OnReceive method of your socket class, call CAsyncSocket::IOCtl(FIONREAD, ...) before you call the Serialize method of your message class when the expected data to be read from the socket exceeds the size of one TCP packet (maximum transmission unit of the network medium, usually at least 1096 bytes). If the size of the available data is less than needed, wait for all the data to be received and only then start the read operation.

In the following example, m_dwExpected is the approximate number of bytes that the user expects to receive. It is assumed that you declare it elsewhere in your code.

void CChatSocket::OnReceive(int nErrorCode)
{
   CSocket::OnReceive(nErrorCode);

   DWORD dwReceived;

   if (IOCtl(FIONREAD, &dwReceived))
   {
      if (dwReceived >= m_dwExpected)   // Process only if you have enough data
         m_pDoc->ProcessPendingRead();
   }
   else
   {
      // Error handling here
   }
}

For more information, see Windows Sockets in MFC, Windows Sockets: Using Sockets with Archives, as well as Windows Sockets 2 API.

Inheritance Hierarchy

CObject

CFile

CSocketFile

Requirements

Header: afxsock.h

CSocketFile::CSocketFile

Constructs a CSocketFile object.

explicit CSocketFile(
    CSocket* pSocket,  
    BOOL bArchiveCompatible = TRUE);

Parameters

pSocket
The socket to attach to the CSocketFile object.

bArchiveCompatible
Specifies whether the file object is for use with a CArchive object. Pass FALSE only if you want to use the CSocketFile object in a stand-alone manner as you would a stand-alone CFile object, with certain limitations. This flag changes how the CArchive object attached to the CSocketFile object manages its buffer for reading.

Remarks

The object's destructor disassociates itself from the socket object when the object goes out of scope or is deleted.

Note

A CSocketFile can also be used as a (limited) file without a CArchive object. By default, the CSocketFile constructor's bArchiveCompatible parameter is TRUE. This specifies that the file object is for use with an archive. To use the file object without an archive, pass FALSE in the bArchiveCompatible parameter.

In its "archive compatible" mode, a CSocketFile object provides better performance and reduces the danger of a "deadlock." A deadlock occurs when both the sending and receiving sockets are waiting on each other, or for a common resource. This situation might occur if the CArchive object worked with the CSocketFile the way it does with a CFile object. With CFile, the archive can assume that if it receives fewer bytes than it requested, the end of file has been reached.

With CSocketFile, however, data is message based; the buffer can contain multiple messages, so receiving fewer than the number of bytes requested does not imply end of file. The application does not block in this case as it might with CFile, and it can continue reading messages from the buffer until the buffer is empty. The CArchive::IsBufferEmpty function is useful for monitoring the state of the archive's buffer in such a case.

For more information on the use of CSocketFile, see the articles Windows Sockets: Using Sockets with Archives and Windows Sockets: Example of Sockets Using Archives.

See Also

CFile Class
Hierarchy Chart
CAsyncSocket Class
CSocket Class