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Hardware Support for Direct3D 10Level9 Formats

This section specifies the formats (DXGI_FORMAT values) that are supported in Direct3D 9 hardware via Direct3D 10Level9, which means that a Direct3D 9–class (or better) video card implements hardware acceleration for a resource that contains data in one of those particular formats. Those formats whose support is specified as optional, might or might not be hardware accelerated. Each subsection specifies the formats that Direct3D 9 hardware supports for a specific format target. A format target is a resource type, an HLSL intrinsic function, or a particular functionality that is dependent on a particular format. If a section indicates that a format isn't supported for a format target, the format might not even be compatible with the format target.

For a list of the Direct3D 9 formats that map to DXGI_FORMAT values, see Mapping Legacy Formats.

  • Input assembler vertex buffer resources
  • Input assembler index buffer resources
  • Texture2D resources
  • Texture3D resources
  • TextureCube resources
  • Shader sample with any filter type
  • Mipmap resources
  • Mipmap auto-generation
  • Render targets
  • Blendable render targets
  • Depth-stencil targets
  • CPU mapping
  • Display scan-out
  • Multisample render targets
  • Remarks
  • Related topics

Input assembler vertex buffer resources

Direct3D 9 hardware supports these formats for input assembler vertex buffer resources (D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER):

DXGI format Equivalent Direct3D 9 format Supported feature levels
DXGI_FORMAT_R32G32B32_FLOAT D3DFMT_B32G32R32F 9_1 and higher
DXGI_FORMAT_R32G32B32A32_FLOAT D3DFMT_A32B32G32R32F 9_1 and higher
DXGI_FORMAT_R16G16B16A16_FLOAT D3DFMT_A16B16G16R16F 9_3 and higher
DXGI_FORMAT_R16G16B16A16_SNORM D3DFMT_Q16W16V16U16 9_1 and higher
DXGI_FORMAT_R16G16B16A16_SINT D3DFMT_D3DDECLTYPE_SHORT4 9_1 and higher
DXGI_FORMAT_R32G32_FLOAT D3DFMT_G32R32F 9_1 and higher
DXGI_FORMAT_R8G8B8A8_UNORM D3DFMT_A8B8G8R8 9_1 and higher
DXGI_FORMAT_R8G8B8A8_UINT D3DFMT_D3DDECLTYPE_UBYTE4 9_1 and higher
DXGI_FORMAT_R16G16_FLOAT D3DFMT_G16R16F 9_3 and higher
DXGI_FORMAT_R16G16_SNORM D3DFMT_V16U16 9_1 and higher
DXGI_FORMAT_R16G16_SINT D3DFMT_D3DDECLTYPE_SHORT2 9_1 and higher
DXGI_FORMAT_R32_FLOAT D3DFMT_R32F 9_1 and higher

 

Input assembler index buffer resources

Direct3D 9 hardware supports these formats for input assembler index buffer resources (D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER):

DXGI format Equivalent Direct3D 9 format Supported feature levels
DXGI_FORMAT_R32_UINT D3DFMT_INDEX32 9_2 and higher
DXGI_FORMAT_R16_UINT D3DFMT_INDEX16 9_1 and higher

 

Texture2D resources

Direct3D 9 hardware supports these formats for texture 2D resources (D3D11_FORMAT_SUPPORT_TEXTURE2D):

DXGI format Equivalent Direct3D 9 format Supported feature levels
DXGI_FORMAT_R32G32B32A32_FLOAT D3DFMT_A32B32G32R32F 9_3 and higher
DXGI_FORMAT_R16G16B16A16_FLOAT D3DFMT_A16B16G16R16F 9_2 and higher
DXGI_FORMAT_R16G16B16A16_UNORM D3DFMT_A16B16G16R16 9_2 and higher
DXGI_FORMAT_R32G32_FLOAT D3DFMT_G32R32F 9_3 and higher
DXGI_FORMAT_D24_UNORM_S8_UINT D3DFMT_S8D24 9_1 and higher
DXGI_FORMAT_D16_UNORM D3DFMT_D16 9_1 and higher
DXGI_FORMAT_R8G8B8A8_UNORM D3DFMT_A8B8G8R8 9_1 and higher
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB D3DFMT_A8B8G8R8 9_1 and higher
DXGI_FORMAT_R8G8B8A8_SNORM D3DFMT_Q8W8V8U8 9_1 and higher
DXGI_FORMAT_R16G16_FLOAT D3DFMT_G16R16F 9_2 and higher
DXGI_FORMAT_R16G16_UNORM D3DFMT_G16R16 9_2 and higher
DXGI_FORMAT_R16G16_SNORM D3DFMT_V16U16 9_1 and higher
DXGI_FORMAT_R32_FLOAT D3DFMT_R32F 9_2 and higher
DXGI_FORMAT_R16_UNORMNote  Use .r swizzle in the pixel shader to duplicate red to other components to get Direct3D 9 behavior.
 
D3DFMT_L16 9_2 and higher
DXGI_FORMAT_R8G8_SNORM D3DFMT_V8U8 9_1 and higher
DXGI_FORMAT_R8_UNORMNote  Use .r swizzle in the pixel shader to duplicate red to other components to get Direct3D 9 behavior.
 
D3DFMT_L8 9_1 and higher
DXGI_FORMAT_BC1_UNORM D3DFMT_DXT1 9_1 and higher
DXGI_FORMAT_BC1_UNORM_SRGB D3DFMT_DXT1 9_1 and higher
DXGI_FORMAT_BC2_UNORM D3DFMT_DXT3 9_1 and higher
DXGI_FORMAT_BC2_UNORM_SRGB D3DFMT_DXT3 9_1 and higher
DXGI_FORMAT_BC3_UNORM D3DFMT_DXT5 9_1 and higher
DXGI_FORMAT_BC3_UNORM_SRGB D3DFMT_DXT5 9_1 and higher
DXGI_FORMAT_B8G8R8A8_UNORM D3DFMT_A8R8G8B8 9_1 and higher
DXGI_FORMAT_A8_UNORM D3DFMT_A8 9_2 and higher
DXGI_FORMAT_B5G6R5_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_R5G6B5 9_1 and higher
DXGI_FORMAT_B5G5R5A1_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_A1R5G5B5 9_1 and higher
DXGI_FORMAT_B4G4R4A4_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_A4R4G4B4 9_1 and higher

 

Texture3D resources

Direct3D 9 hardware supports these formats for texture 3D resources (D3D11_FORMAT_SUPPORT_TEXTURE3D):

DXGI format Equivalent Direct3D 9 format Supported feature levels
DXGI_FORMAT_R32G32B32A32_FLOAT D3DFMT_A32B32G32R32F 9_3 and higher
DXGI_FORMAT_R16G16B16A16_FLOAT D3DFMT_A16B16G16R16F 9_2 and higher
DXGI_FORMAT_R16G16B16A16_UNORM D3DFMT_A16B16G16R16 9_2 and higher
DXGI_FORMAT_R32G32_FLOAT D3DFMT_G32R32F 9_3 and higher
DXGI_FORMAT_R8G8B8A8_UNORM D3DFMT_A8B8G8R8 9_1 and higher
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB D3DFMT_A8B8G8R8 9_1 and higher
DXGI_FORMAT_R16G16_FLOAT D3DFMT_G16R16F 9_2 and higher
DXGI_FORMAT_R16G16_UNORM D3DFMT_G16R16 9_2 and higher
DXGI_FORMAT_R16G16_SNORM D3DFMT_V16U16 9_2 and higher
DXGI_FORMAT_R32_FLOAT D3DFMT_R32F 9_2 and higher
DXGI_FORMAT_R16_UNORMNote  Use .r swizzle in the pixel shader to duplicate red to other components to get Direct3D 9 behavior.
 
D3DFMT_L16 9_2 and higher
DXGI_FORMAT_BC1_UNORM D3DFMT_DXT1 9_1 and higher
DXGI_FORMAT_B8G8R8A8_UNORM D3DFMT_A8R8G8B8 9_1 and higher
DXGI_FORMAT_A8_UNORM D3DFMT_A8 9_2 and higher

 

TextureCube resources

Direct3D 9 hardware supports these formats for texture cube resources (D3D11_FORMAT_SUPPORT_TEXTURECUBE):

DXGI format Equivalent Direct3D 9 format Supported feature levels
DXGI_FORMAT_R32G32B32A32_FLOAT D3DFMT_A32B32G32R32F 9_3 and higher
DXGI_FORMAT_R16G16B16A16_FLOAT D3DFMT_A16B16G16R16F 9_2 and higher
DXGI_FORMAT_R16G16B16A16_UNORM D3DFMT_A16B16G16R16 9_2 and higher
DXGI_FORMAT_R32G32_FLOAT D3DFMT_G32R32F 9_3 and higher
DXGI_FORMAT_R8G8B8A8_UNORM D3DFMT_A8B8G8R8 9_1 and higher
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB D3DFMT_A8B8G8R8 9_1 and higher
DXGI_FORMAT_R8G8B8A8_SNORM D3DFMT_Q8W8V8U8 9_1 and higher
DXGI_FORMAT_R16G16_FLOAT D3DFMT_G16R16F 9_2 and higher
DXGI_FORMAT_R16G16_UNORM D3DFMT_G16R16 9_2 and higher
DXGI_FORMAT_R16G16_SNORM D3DFMT_V16U16 9_2 and higher
DXGI_FORMAT_R32_FLOAT D3DFMT_R32F 9_2 and higher
DXGI_FORMAT_R16_UNORMNote  Use .r swizzle in the pixel shader to duplicate red to other components to get Direct3D 9 behavior.
 
D3DFMT_L16 9_2 and higher
DXGI_FORMAT_R8_UNORMNote  Use .r swizzle in the pixel shader to duplicate red to other components to get Direct3D 9 behavior.
 
D3DFMT_L8 9_1 and higher
DXGI_FORMAT_BC1_UNORM D3DFMT_DXT1 9_1 and higher
DXGI_FORMAT_BC1_UNORM_SRGB D3DFMT_DXT1 9_1 and higher
DXGI_FORMAT_BC2_UNORM D3DFMT_DXT3 9_1 and higher
DXGI_FORMAT_BC2_UNORM_SRGB D3DFMT_DXT3 9_1 and higher
DXGI_FORMAT_BC3_UNORM D3DFMT_DXT5 9_1 and higher
DXGI_FORMAT_BC3_UNORM_SRGB D3DFMT_DXT5 9_1 and higher
DXGI_FORMAT_B8G8R8A8_UNORM D3DFMT_A8R8G8B8 9_1 and higher
DXGI_FORMAT_A8_UNORM D3DFMT_A8 9_2 and higher
DXGI_FORMAT_B5G6R5_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_R5G6B5 9_1 and higher
DXGI_FORMAT_B5G5R5A1_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_A1R5G5B5 9_1 and higher
DXGI_FORMAT_B4G4R4A4_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_A4R4G4B4 9_1 and higher

 

Shader sample with any filter type

Direct3D 9 hardware supports these formats for shader sample with any filter type (D3D11_FORMAT_SUPPORT_SHADER_SAMPLE):

DXGI format Equivalent Direct3D 9 format Supported feature levels
DXGI_FORMAT_R16G16B16A16_UNORM D3DFMT_A16B16G16R16 9_2 and higher
DXGI_FORMAT_R8G8B8A8_UNORM D3DFMT_A8B8G8R8 9_1 and higher
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB D3DFMT_A8B8G8R8 9_1 and higher
DXGI_FORMAT_R8G8B8A8_SNORM D3DFMT_Q8W8V8U8 9_1 and higher
DXGI_FORMAT_R16G16_UNORM D3DFMT_G16R16 9_2 and higher
DXGI_FORMAT_R16G16_SNORM D3DFMT_V16U16 9_2 and higher
DXGI_FORMAT_R16_UNORMNote  Use .r swizzle in the pixel shader to duplicate red to other components to get Direct3D 9 behavior.
 
D3DFMT_L16 9_2 and higher
DXGI_FORMAT_R8G8_SNORM D3DFMT_V8U8 9_1 and higher
DXGI_FORMAT_R8_UNORMNote  Use .r swizzle in the pixel shader to duplicate red to other components to get Direct3D 9 behavior.
 
D3DFMT_L8 9_1 and higher
DXGI_FORMAT_BC1_UNORM D3DFMT_DXT1 9_1 and higher
DXGI_FORMAT_BC1_UNORM_SRGB D3DFMT_DXT1 9_1 and higher
DXGI_FORMAT_BC2_UNORM D3DFMT_DXT3 9_1 and higher
DXGI_FORMAT_BC2_UNORM_SRGB D3DFMT_DXT3 9_1 and higher
DXGI_FORMAT_BC3_UNORM D3DFMT_DXT5 9_1 and higher
DXGI_FORMAT_BC3_UNORM_SRGB D3DFMT_DXT5 9_1 and higher
DXGI_FORMAT_B8G8R8A8_UNORM D3DFMT_A8R8G8B8 9_1 and higher
DXGI_FORMAT_A8_UNORM D3DFMT_A8 9_2 and higher
DXGI_FORMAT_B5G6R5_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_R5G6B5 9_1 and higher
DXGI_FORMAT_B5G5R5A1_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_A1R5G5B5 9_1 and higher
DXGI_FORMAT_B4G4R4A4_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_A4R4G4B4 9_1 and higher

 

Direct3D 9 hardware optionally supports these formats for shader sample with any filter type:

DXGI format Equivalent Direct3D 9 format Supported feature levels
DXGI_FORMAT_R16G16B16A16_FLOAT D3DFMT_A16B16G16R16F 9_3 and higher

 

Mipmap resources

Direct3D 9 hardware supports these formats for mipmap resources (D3D11_FORMAT_SUPPORT_MIP):

DXGI format Equivalent Direct3D 9 format Supported feature levels
DXGI_FORMAT_R32G32B32A32_FLOAT D3DFMT_A32B32G32R32F 9_3 and higher
DXGI_FORMAT_R16G16B16A16_FLOAT D3DFMT_A16B16G16R16F 9_2 and higher
DXGI_FORMAT_R16G16B16A16_UNORM D3DFMT_A16B16G16R16 9_2 and higher
DXGI_FORMAT_R8G8B8A8_UNORM D3DFMT_A8B8G8R8 9_1 and higher
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB D3DFMT_A8B8G8R8 9_1 and higher
DXGI_FORMAT_R8G8B8A8_SNORM D3DFMT_Q8W8V8U8 9_1 and higher
DXGI_FORMAT_R16G16_FLOAT D3DFMT_G16R16F 9_2 and higher
DXGI_FORMAT_R16G16_UNORM D3DFMT_G16R16 9_2 and higher
DXGI_FORMAT_R16G16_SNORM D3DFMT_V16U16 9_1 and higher
DXGI_FORMAT_R32_FLOAT D3DFMT_R32F 9_2 and higher
DXGI_FORMAT_R16_UNORMNote  Use .r swizzle in the pixel shader to duplicate red to other components to get Direct3D 9 behavior.
 
D3DFMT_L16 9_2 and higher
DXGI_FORMAT_R8G8_SNORM D3DFMT_V8U8 9_1 and higher
DXGI_FORMAT_R8_UNORMNote  Use .r swizzle in the pixel shader to duplicate red to other components to get Direct3D 9 behavior.
 
D3DFMT_L8 9_1 and higher
DXGI_FORMAT_BC1_UNORM D3DFMT_DXT1 9_1 and higher
DXGI_FORMAT_BC1_UNORM_SRGB D3DFMT_DXT1 9_1 and higher
DXGI_FORMAT_BC2_UNORM D3DFMT_DXT3 9_1 and higher
DXGI_FORMAT_BC2_UNORM_SRGB D3DFMT_DXT3 9_1 and higher
DXGI_FORMAT_BC3_UNORM D3DFMT_DXT5 9_1 and higher
DXGI_FORMAT_BC3_UNORM_SRGB D3DFMT_DXT5 9_1 and higher
DXGI_FORMAT_B8G8R8A8_UNORM D3DFMT_A8R8G8B8 9_1 and higher
DXGI_FORMAT_B5G6R5_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_R5G6B5 9_1 and higher
DXGI_FORMAT_B5G5R5A1_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_A1R5G5B5 9_1 and higher
DXGI_FORMAT_B4G4R4A4_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_A4R4G4B4 9_1 and higher

 

Mipmap auto-generation

Direct3D 9 hardware supports these formats for mipmap auto-generation (D3D11_FORMAT_SUPPORT_MIP_AUTOGEN):

DXGI format Equivalent Direct3D 9 format Supported feature levels
DXGI_FORMAT_R32G32B32A32_FLOAT D3DFMT_A32B32G32R32F 9_3 and higher
DXGI_FORMAT_R8G8B8A8_UNORM D3DFMT_A8B8G8R8 9_1 and higher
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB D3DFMT_A8B8G8R8 9_1 and higher
DXGI_FORMAT_R16G16_UNORM D3DFMT_G16R16 9_3 and higher
DXGI_FORMAT_B8G8R8A8_UNORM D3DFMT_A8R8G8B8 9_1 and higher
DXGI_FORMAT_B5G6R5_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_R5G6B5 9_1 and higher

 

Render targets

Direct3D 9 hardware supports these formats for render targets (D3D11_FORMAT_SUPPORT_RENDER_TARGET):

DXGI format Equivalent Direct3D 9 format Supported feature levels
DXGI_FORMAT_R32G32B32A32_FLOAT D3DFMT_A32B32G32R32F 9_3 and higher
DXGI_FORMAT_R16G16B16A16_FLOAT D3DFMT_A16B16G16R16F 9_2 and higher
DXGI_FORMAT_R16G16B16A16_UNORM D3DFMT_A16B16G16R16 9_2 and higher
DXGI_FORMAT_R8G8B8A8_UNORM D3DFMT_A8B8G8R8 9_1 and higher
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB D3DFMT_A8B8G8R8 9_1 and higher
DXGI_FORMAT_R32G32_FLOAT D3DFMT_G32R32F 9_3 and higher
DXGI_FORMAT_R16G16_FLOAT D3DFMT_G16R16F 9_2 and higher
DXGI_FORMAT_R16G16_UNORM D3DFMT_G16R16 9_2 and higher
DXGI_FORMAT_R32_FLOAT D3DFMT_R32F 9_2 and higher
DXGI_FORMAT_B8G8R8A8_UNORM D3DFMT_A8R8G8B8 9_1 and higher
DXGI_FORMAT_B8G8R8A8_UNORM_SRGB D3DFMT_A8R8G8B8 9_1 and higher
DXGI_FORMAT_B8G8R8X8_UNORM D3DFMT_X8R8G8B8 9_1 and higher
DXGI_FORMAT_B8G8R8X8_UNORM_SRGB D3DFMT_X8R8G8B8 9_1 and higher
DXGI_FORMAT_B5G6R5_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_R5G6B5 9_1 and higher

 

Blendable render targets

Direct3D 9 hardware supports these formats for blendable render targets (D3D11_FORMAT_SUPPORT_BLENDABLE):

DXGI format Equivalent Direct3D 9 format Supported feature levels
DXGI_FORMAT_R16G16B16A16_FLOAT D3DFMT_A16B16G16R16F 9_3 and higher
DXGI_FORMAT_R8G8B8A8_UNORM D3DFMT_A8B8G8R8 9_1 and higher
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB D3DFMT_A8B8G8R8 9_1 and higher
DXGI_FORMAT_B8G8R8A8_UNORM D3DFMT_A8R8G8B8 9_1 and higher
DXGI_FORMAT_B8G8R8A8_UNORM_SRGB D3DFMT_A8R8G8B8 9_1 and higher
DXGI_FORMAT_B8G8R8X8_UNORM D3DFMT_X8R8G8B8 9_1 and higher
DXGI_FORMAT_B8G8R8X8_UNORM_SRGB D3DFMT_X8R8G8B8 9_1 and higher
DXGI_FORMAT_B5G6R5_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_R5G6B5 9_1 and higher

 

Depth-stencil targets

Direct3D 9 hardware supports these formats for depth-stencil targets (D3D11_FORMAT_SUPPORT_DEPTH_STENCIL):

DXGI format Equivalent Direct3D 9 format Supported feature levels
DXGI_FORMAT_D24_UNORM_S8_UINT D3DFMT_S8D24 9_1 and higher
DXGI_FORMAT_D16_UNORM D3DFMT_D16 9_1 and higher

 

CPU mapping

Direct3D 9 hardware supports these formats for CPU mapping (D3D11_FORMAT_SUPPORT_CPU_LOCKABLE):

DXGI format Equivalent Direct3D 9 format Supported feature levels
DXGI_FORMAT_R16G16B16A16_FLOAT D3DFMT_A16B16G16R16F 9_2 and higher
DXGI_FORMAT_R16G16B16A16_UNORM D3DFMT_A16B16G16R16 9_2 and higher
DXGI_FORMAT_R32G32_FLOAT D3DFMT_G32R32F 9_3 and higher
DXGI_FORMAT_R8G8B8A8_UNORM D3DFMT_A8B8G8R8 9_1 and higher
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB D3DFMT_A8B8G8R8 9_1 and higher
DXGI_FORMAT_R8G8B8A8_SNORM D3DFMT_Q8W8V8U8 9_1 and higher
DXGI_FORMAT_R16G16_FLOAT D3DFMT_G16R16F 9_2 and higher
DXGI_FORMAT_R16G16_UNORM D3DFMT_G16R16 9_2 and higher
DXGI_FORMAT_R16G16_SNORM D3DFMT_V16U16 9_1 and higher
DXGI_FORMAT_R32_FLOAT D3DFMT_R32F 9_2 and higher
DXGI_FORMAT_R16_UNORMNote  Use .r swizzle in the pixel shader to duplicate red to other components to get Direct3D 9 behavior.
 
D3DFMT_L16 9_2 and higher
DXGI_FORMAT_R8G8_SNORM D3DFMT_V8U8 9_1 and higher
DXGI_FORMAT_R8_UNORMNote  Use .r swizzle in the pixel shader to duplicate red to other components to get Direct3D 9 behavior.
 
D3DFMT_L8 9_1 and higher
DXGI_FORMAT_BC1_UNORM D3DFMT_DXT1 9_1 and higher
DXGI_FORMAT_BC1_UNORM_SRGB D3DFMT_DXT1 9_1 and higher
DXGI_FORMAT_BC2_UNORM D3DFMT_DXT3 9_1 and higher
DXGI_FORMAT_BC2_UNORM_SRGB D3DFMT_DXT3 9_1 and higher
DXGI_FORMAT_BC3_UNORM D3DFMT_DXT5 9_1 and higher
DXGI_FORMAT_BC3_UNORM_SRGB D3DFMT_DXT5 9_1 and higher
DXGI_FORMAT_B8G8R8A8_UNORM D3DFMT_A8R8G8B8 9_1 and higher
DXGI_FORMAT_A8_UNORM D3DFMT_A8 9_2 and higher
DXGI_FORMAT_B5G6R5_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_R5G6B5 9_1 and higher
DXGI_FORMAT_B5G5R5A1_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_A1R5G5B5 9_1 and higher
DXGI_FORMAT_B4G4R4A4_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_A4R4G4B4 9_1 and higher

 

Display scan-out

Direct3D 9 hardware supports these formats for display scan-out (D3D11_FORMAT_SUPPORT_DISPLAY):

DXGI format Equivalent Direct3D 9 format Supported feature levels
DXGI_FORMAT_R8G8B8A8_UNORM D3DFMT_A8B8G8R8 9_3 and higher
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB D3DFMT_A8B8G8R8 9_3 and higher
DXGI_FORMAT_B8G8R8A8_UNORM D3DFMT_A8R8G8B8 9_1 and higher

 

Multisample render targets

Direct3D 9 hardware supports these formats for multisample render targets (D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET):

DXGI format Equivalent Direct3D 9 format Supported feature levels
DXGI_FORMAT_R8G8B8A8_UNORM D3DFMT_A8B8G8R8 9_3 and higher
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB D3DFMT_A8B8G8R8 9_1 and higher
DXGI_FORMAT_D16_UNORM D3DFMT_D16 9_1 and higher
DXGI_FORMAT_B8G8R8A8_UNORM D3DFMT_A8R8G8B8 9_1 and higher

 

Direct3D 9 hardware optionally supports these formats for multisample render targets:

DXGI format Equivalent Direct3D 9 format Supported feature levels
DXGI_FORMAT_B5G6R5_UNORM

Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

D3DFMT_R5G6B5 9_1 and higher

 

Remarks

Note  ID3D11Device::CheckFormatSupport or ID3D11Device::CheckFeatureSupport never reports support for D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON on feature level 9_1, 9_2, or 9_3. But support might be available on Windows 8. For more info, see Implementing shadow buffers for Direct3D feature level 9.

 

DXGI_FORMAT

D3D11_FORMAT_SUPPORT

Programming Guide for DXGI