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Inventory

Important

Economy v2 is now Generally Available. For support and feedback, go to the PlayFab Forum.

The PlayFab Inventory APIs gives you the ability to manage and store your player inventories and inventory data. Features such as Stacks and Collections allow for flexibility in structuring player inventories and allow this system to work with any game

Managing Player Inventories

The following APIs are used to help add, remove, update and delete items in a player's inventory. The current limit is 10000 items and you'll get an error if you go above that.

Getting a Player's Inventory

  1. In Game Manager, navigate to Players
  2. Select the player you wish to view or create a New Player, then go to Inventory (V2)

More information about using CollectionIdand having multiple inventories per player can be found here.

Continuation Tokens

The ContinuationToken field that is returned from a search response can be passed into an inventory request to paginate through multiple counts of results.

Add Inventory Items

The AddInventoryItems API is used to directly add items to a specific player's Inventory. It takes an EntityId,ItemId, and Amount parameters, and adds the given item to a player’s inventory

An example AddInventoryItems request:

{
    "Entity": {
        "Type": "title_player_account",
        "Id": "ABCD12345678"
    },
    "Item": {
        "Id": "0b440353-bdbc-48d8-8873-f0988c1f9d8b",
    },
    "Amount": 10,
}

Subtract Inventory Items

The SubtractInventoryItems API is used to directly reduce an item in a player's Inventory by a specific amount. It takes an EntityId,ItemId, and Amount parameters, and removes the given amount of the item. This API will throw an error if attempting to remove more than the currently available amount.

An example SubtractInventoryItems request:

{
    "Entity": {
        "Type": "title_player_account",
        "Id": "ABCD12345678"
    },
    "Item": {
        "Id": "0b440353-bdbc-48d8-8873-f0988c1f9d8b",
    },
    "Amount": 10,
}

Update Inventory Items

The UpdateInventoryItems API is used to directly set an item in a player's Inventory to a specific amount. It takes an EntityId,ItemId, and Amount parameters, and sets the given amount of the item. This API can be used to both increase or reduce the amount of an item and add items to a player's inventory should the item not exist.

An example UpdateInventoryItems request:

{
    "Entity": {
        "Type": "title_player_account",
        "Id": "ABCD12345678"
    },
    "Item": {
        "Id": "0b440353-bdbc-48d8-8873-f0988c1f9d8b",
        "Amount": 10
    }
}

Delete Inventory Items

The DeleteInventoryItems API is used to delete an entire stack of items from a player's inventory.

An example DeleteInventoryItems request:

{
   "Entity": {
        "Type": "title_player_account",
        "Id": "ABCD12345678"
    },
    "Item": {
        "Id": "0b440353-bdbc-48d8-8873-f0988c1f9d8b",
    },
}

Purchase Inventory Items

The PurchaseInventoryItems API uses the catalog-defined price of the item, and deducts the cost of the player's inventory and exchanges it with the desired amount of the item. You must specify the Item you wish to purchase and the Amount of the item you wish to purchase.

There are a few key parameters specific to the PurchaseInventoryItems API:

  • PriceAmounts is a list of items and amounts that are per-item prices of the item. These prices must match a value configured in the Catalog or specified Store.
  • StoreId is an optional parameter of the Store the item is to be purchased from. More about Stores can be found here

An example PurchaseInventoryItems request:

{
    "Entity": {
        "Type": "title_player_account",
        "Id": "ABCD12345678"
    },
    "Item": {
        "Id": "LaserSword",
    },
    "Amount": 10,
    "PriceAmounts": [
        {
            "ItemId": "0b440353-bdbc-48d8-8873-f0988c1f9d8b",
            "Amount": 5
        }
    ],
}

Transfer Inventory Items

The TransferInventoryItems API can be used in three different ways.

  1. For transferring items between players (for example, Player A gives three apples to Player B)
  2. For transferring items between a single player's inventory collections (for example, Player A moves their Long sword from their Wizard Characters inventory to their Warrior Character's inventory)
  3. For transferring items within a single player's inventory to create, remove, and manipulate item Stacks (for example, Player A splits their Stack of 10 gold coins into two stacks of three and seven gold coins)

The GivingItem and Amount parameters are used to represent the amount and the item being transferred. The ReceivingItem represents the item destination for the receiving player's account. Both the GivingItem and ReceivingItem parameters are InventoryItemReference objects that contain the Id of the Item and the StackId. Both GivingItem and ReceivingItem can be empty to handle transfers where one entity isn't transferring items. Unless specified, all items are set to default for the StackId when added/transferred to a player's inventory.

1. Transfer between Players

For a transfer between players, the GivingEntity and ReceivingEntity should be specified, representing the player transferring the items and the player receiving the items, respectively.

An example TransferInventoryItems request between players:

{
    "GivingEntity": {
        "Type": "title_player_account",
        "Id": "DEFG98765432"
    },
    "ReceivingEntity": {
        "Type": "title_player_account",
        "Id": "ABCD12345678"
    },
    "GivingItem": {
        "Id": "0b440353-bdbc-48d8-8873-f0988c1f9d8b",
    },
    "ReceivingItem": {
        "Id": "0b440353-bdbc-48d8-8873-f0988c1f9d8b",
    },
    "Amount": 1
}

2. Transfer between Collections

For a transfer between collections, the GivingCollectionId and ReceivingCollectionId should be set which represents inventory collection ID the request is transferring from and to, respectively.

An example TransferInventoryItems request between collections:

{
    "GivingEntity": {
        "Type": "title_player_account",
        "Id": "ABCD12345678"
    },
    "ReceivingEntity": {
        "Type": "title_player_account",
        "Id": "ABCD12345678"
    },
    "GivingCollectionId": "default",
    "ReceivingCollectionId": "main_character",
    "GivingItem": {
        "Id": "0b440353-bdbc-48d8-8873-f0988c1f9d8b",
    },
    "ReceivingItem": {
        "Id": "0b440353-bdbc-48d8-8873-f0988c1f9d8b",
    },
    "Amount": 10
}

The above request transfers 10 of the item from the player's default collection to their main_character collection.

More information about collections can be found here.

3. Transfer between Stacks

For a transfer between stacks, the StackId for the GivingItem and the ReceivingItem of the request should be specified.

An example TransferInventoryItems request between stacks:

{
    "GivingEntity": {
        "Type": "title_player_account",
        "Id": "ABCD12345678"
    },
    "ReceivingEntity": {
        "Type": "title_player_account",
        "Id": "ABCD12345678"
    },
    "GivingItem": {
        "Id": "0b440353-bdbc-48d8-8873-f0988c1f9d8b",
        "StackId": "default",
    },
    "ReceivingItem": {
        "Id": "0b440353-bdbc-48d8-8873-f0988c1f9d8b",
        "StackId": "MyNewStack",
    },
    "Amount": 10
}

The above request transfers 10 of the item from the player's default stack to their MyNewStack stack.

More information about stacks can be found here.

ExecuteInventoryOperations API

You can use the ExecuteInventoryOperations API to batch multiple inventory operations in a single request. Operations will happen in request order specified and if an operation is unable to be performed, the whole set of operations is canceled.

The ExecuteInventoryOperations takes in an Operation parameter that is a list of operations. There can be at most ten operations in the Operation list but operation types can repeat (for example, 10 Add operations are valid). There is also a limit to 250 items that can be modified/added in a single request. For example, adding a bundle with 50 items counts as 50 items modified. The valid operation types are:

  • Add
  • Subtract
  • Update
  • Purchase
  • Transfer*
  • Delete

Note

*Only single-collection transfers are supported within a batch.

An example ExecuteInventoryOperations request:

{
    "Entity": {
        "Type": "title_player_account",
        "Id": "ABCD12345678"
    },
    "Operations": [
        {
            "Update": {
                "Item" {
                    "Id": "0b440353-bdbc-48d8-8873-f0988c1f9d8b",
                    "Amount": 10
                }
            }
        },
        {
            "Subtract": {
                "Item" {
                    "Id": "0b440353-bdbc-48d8-8873-f0988c1f9d8b",
                },
                "Amount": 5
            }
        }
    ]
}

Idempotency

When calling Inventory APIs, you can pass in an IdempotencyId that can be used in situation where repetitive calls are being made for fallback or redundancy purposes. If multiple API calls have the same IdempotencyId, the system will ensure that only one of those requests will be processed.

For example, the following PurchaseItem API request can be called multiple times, but since all the requests have the same IdempotencyId, only a single purchase will be made for that player's inventory.

{
    "Entity": {
        "Type": "title_player_account",
        "Id": "ABCD12345678"
    },
    "Item": {
        "Id": "LaserSword",
    },
    "Amount": 10,
    "PriceAmounts": [
        {
            "ItemId": "0b440353-bdbc-48d8-8873-f0988c1f9d8b",
            "Amount": 5
        }
    ],
    "IdempotencyId": "ABC123"
}

IdempotencyId are stored and enforced for 14 days, after which the ID can be used again.

Note

Using the same IdempotencyId for different request types will cause a conflict and throw an error.

Display Properties

Display Properties are custom item properties that can be added to items and item stacks in player inventories.

These properties can be added by AddInventoryItems, PurchaseInventoryItems, TransferInventoryItems, and UpdateInventoryItems operations.

Adding properties to New Stacks/Items

For the AddInventoryItems, PurchaseInventoryItems and TransferInventoryItems APIs, Display Properties can only be added when a new stack is created. To set Display Properties for new items, the NewStackValues parameter must be set in the API request.

An example AddInventoryItems request with NewStackValues:

{
    "Entity": {
        "Type": "title_player_account",
        "Id": "ABCD12345678"
    },
    "Item": {
        "Id": "20a645ce-a3bf-4fcb-8e67-36aa7bf0331d",
        "StackId": "NewStack"
    },
    "Amount": 15,
    "NewStackValues": {
        "DisplayProperties": {
            "DifficultyRating":5,
            "IsMagic": true,
            "Rarity": "Legendary"
        }
    }
}

More information about stacks can be found here.

Updating properties to existing Stacks/Items

To update Display Properties on existing items, the UpdateInventoryItems API can be used to directly modify properties.

An example UpdateInventoryItems request with DisplayProperties:

{
    "Entity": {
        "Type": "title_player_account",
        "Id": "ABCD12345678"
    },
    "Item": {
        "Id": "20a645ce-a3bf-4fcb-8e67-36aa7bf0331d",
        "StackId": "NewStack",
        "Amount": 15,
        "DisplayProperties": {
            "DifficultyRating":5,
            "IsMagic": false,
            "Rarity": "Epic"
        }
    }
}