Compartir a través de


XStoreShowRedeemTokenUIAsync

Triggers a token redemption for the current user for a specified token.

Syntax

HRESULT XStoreShowRedeemTokenUIAsync(  
         const XStoreContextHandle storeContextHandle,  
         const char* token,  
         const char** allowedStoreIds,  
         size_t allowedStoreIdsCount,  
         bool disallowCsvRedemption,  
         XAsyncBlock* async  
)  

Parameters

storeContextHandle   _In_
Type: XStoreContextHandle

The store context handle for the user returned by XStoreCreateContext.

token   _In_z_
Type: char*

The token to redeem. This value cannot be empty or null, if you want to bring up the UI without providing a code to pre-populate in the UI pass in a single space " ".

allowedStoreIds   _In_z_count_(allowedStoreIdsCount)
Type: char**

Allows you to restrict the 5x5 codes to only work with specific products.

allowedStoreIdsCount   _In_
Type: size_t

The number of elements in allowedStoreIds.

disallowCsvRedemption   _In_
Type: bool

Prevents CSV (gift card/money style 5x5s) from being redeemed.

async   _Inout_
Type: XAsyncBlock*

An XAsyncBlock defining the asynchronous work being done. The XAsyncBlock can be used to poll for the call's status and retrieve call results. See XAsyncBlock for more information.

Return value

Type: HRESULT

HRESULT success or error code.

Remarks

To retrieve the execution result of this function call XStoreShowRedeemTokenUIResult after calling this function.

The following code snippet shows an example of launching the token redemption UI.

void CALLBACK ShowRedeemTokenUICallback(XAsyncBlock* asyncBlock)
{
    HRESULT hr = XStoreShowRedeemTokenUIResult(asyncBlock);

    if (FAILED(hr))
    {
        printf("Failed redeem token: 0x%x\r\n", hr);
        return;
    }
}

void ShowRedeemTokenUI(XStoreContextHandle storeContextHandle, XTaskQueueHandle taskQueueHandle, const char* token)
{
    auto asyncBlock = std::make_unique<XAsyncBlock>();
    ZeroMemory(asyncBlock.get(), sizeof(*asyncBlock));
    asyncBlock->queue = taskQueueHandle;
    asyncBlock->callback = ShowRedeemTokenUICallback;

    HRESULT hr = XStoreShowRedeemTokenUIAsync(
        storeContextHandle,
        token,
        nullptr,    // Can restrict to specific store IDs
        0,
        false,      // Can prevent CSV (cash gift cards)
        asyncBlock.get());

    if (FAILED(hr))
    {
        printf("Failed to request redeem token: 0x%x\r\n", hr);
        return;
    }
}


Requirements

Header: XStore.h (included in XGameRuntime.h)

Library: xgameruntime.lib

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

XStore
XStoreShowRedeemTokenUIResult