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XNetworkingConnectivityHint

Defines the current device-wide state of the network, including network connectivity level, data limits, interface type, and network initialization state.

Syntax

typedef struct XNetworkingConnectivityHint {
    XNetworkingConnectivityLevelHint connectivityLevel;
    XNetworkingConnectivityCostHint connectivityCost;
    uint32_t ianaInterfaceType;
    bool networkInitialized;
    bool approachingDataLimit;
    bool overDataLimit;
    bool roaming;
} XNetworkingConnectivityHint

Members

connectivityLevel
Type: XNetworkingConnectivityLevelHint

The current best-effort connectivity level for the device.

connectivityCost
Type: XNetworkingConnectivityCostHint

The current best-effort classification of the data limits for the device.

ianaInterfaceType
Type: uint32_t

The current interface type that is likely to be used by WinSock and WinHTTP to reach the internet. One of the IANA NDIS Interface Types.

networkInitialized
Type: bool

Determines whether the network is currently initialized. For more information, see the Network Initialization section of Retrieving network information.

approachingDataLimit
Type: bool

Determines whether the device is close to exceeding its data limits.

overDataLimit
Type: bool

Determines whether the device has exceeded its data limits.

roaming
Type: bool

Determines whether the device is roaming or not.

Remarks

Ensure that the networkInitialized member returns true before attempting to use any networking or security APIs.

Note

Attempting to use XNetworking APIs with a network that is not initialized will result in failed calls and unpredictable behavior.

This structure is returned from the XNetworkingGetConnectivityHint API and callback from the register flow. For network information in Microsoft Game Development Kit (GDK) titles, see Retrieving Network Information.

The fields in the returned XNetworkingConnectivityHint structure (except the XNetworkingConnectivityHint::networkInitialized field) are hints. They are best-effort guesses by the device about the current state of the network based on a summary of the network traffic on the device. Importantly, these fields do not represent whether there is connectivity to your specific title endpoints. We recommend that, after waiting for network initialization, you use WinSock and/or WinHTTP to try to establish a connection to your endpoint regardless of the state of the XNetworkingConnectivityHint::connectivityLevelHint field. If those APIs subsequently fail, we recommend that you then use the XNetworkingGetConnectivityHint API for additional UI and diagnostic reporting purposes. You should then wait for a change in the network connectivity level before trying again.

Requirements

Header: XNetworking.h

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

XNetworking