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MultiplayerSession (JSON)

A JSON object representing the MultiplayerSession.

The MultiplayerSession JSON object has the following specification.

Member Type Description
constants object Read-only settings that are merged with the session template to produce the constants for the session.
properties object Changes to be merged into the session properties.
members.me object Constants and properties that work much like their top-level counterparts. Any PUT method requires the user to be a member of the session, and adds the user if necessary. If "me" is specified as null, the member making the request is removed from the session.
members object Other objects that represent users to add to the session, keyed by a zero-based index. The number of members in a request always starts with 0, even if the session already contains members. Members are added to the session in the order in which they appear in the request. Member properties can only be set by the user to whom they belong.
servers object Values indicating updates and additions to the session's set of associated server participants. If a server is specified as null, that server entry is removed from the session.

Sample JSON syntax

{
      "properties": {
        "system": {
          "turn": []
        },
        "custom": {
          "KANWE": "MGMSY"
        }
      },
      "constants": {
        "system": {
          "visibility": "open"
        },
        "custom": {}
      },
      "servers": {},
      "members": {
        "first": 0,
        "end": 1,
        "count": 1,
        "accepted": 0,
        "0": {
          "next": 1,
          "pending": true,
          "properties": {
            "system": {},
            "custom": {}
          },
          "constants":  {
            "system": {
              "xuid": 5500461
            },
            "custom": {
              "8216": "WXMRJ"
            }
          }
        }
      },
      "key": "8d050174-412b-4d51-a29b-d55a34edfdb7~integration~bcd0088d76a94c60be4b75f139243a1f"
    }
  
    

Request Structure

For the request structure associated with this JSON specification, see MultiplayerSessionRequest (JSON).

Response Structure

{
  // The contract version of this rendering of the session. A function of the contract version of the request and constants/system/version.
  "contractVersion": 107,

  // The branch and change number of the session as of this rendering.
  "branch": "bd6c41c3-01c3-468a-a3b5-3e0fe8133862",
  "changeNumber": 5,

  // Use for tracing.
  // If an empty session is deleted and then restarted, the correlation ID will remain the same.
  "correlationId": "0fe81338-ee96-46e3-a3b5-2dbbd6c41c3b",

  // The time that the session began.
  // If an empty session is deleted and then restarted, this time will be the time of the restart.
  "startTime": "2009-06-15T13:45:30.0900000Z",

  // If any timeouts are in progress, this is the time that the next one will fire.
  "nextTimer": "2009-06-15T13:45:30.0900000Z",

  // Present during member initialization.
  // The "stage" goes from "joining" to "measuring" to "evaluating".
  // If episode #1 fails, then "stage" is set to "failed" and the session cannot be initialized.
  // Otherwise, when an initialization episode completes, the "initializing" object is removed.
  // If "autoEvaluate" is set, "evaluating" is skipped. If neither "metrics" nor "measurementServerAddresses" is set, "measuring" is skipped.
  "initializing": {
    "stage": "measuring",
    "stageStartTime": "2009-06-15T13:45:30.0900000Z",
    "episode": 1
  },

  // Set after the "measuring" stage of initialization episode #1, if "peerToHostRequirements" is set and no /properties/system/host is set.
  // Cleared once a /properties/system/host is set.
  // Host candidates are device tokens listed in order, order of preference.
  "hostCandidates": [ "ab90a362", "99582e67" ],

  "constants": { /* Property Bag */ },
  "properties": { /* Property Bag */ },

  "members": {
    // On large sessions, at most one entry is present, "me".
    "1": {
      "constants": { /* Property Bag */ },
      "properties": { /* Property Bag */ },
      // Only if the member has accepted. Optional (not set if no gamertag claim was found).
      "gamertag": "stacy",
      // This is set when the member uploads a secure device address. It's a case-insensitive string that can be used for equality comparisons.
      "deviceToken": "9f4032ba7",
      // This is set to "open", "moderate", or "strict" when the member uploads a V1.x secure device address.
      "nat": "strict",
      // This value is removed once the user does their first PUT to the session.
      "reserved": true,
      // If the member is active, this is the title in which they are active, in decimal.
      "activeTitleId": "8397267",
      // The time the user joined the session. If "reserved" is true, the time the reservation was made.
      "joinTime": "2009-06-15T13:45:30.0900000Z",
      // Present if this member is in the /properties/system/turn array, otherwise not.
      "turn": true,

      // Set when transitioning out of the "joining" or "measuring" stage if this member doesn't pass.
      // In order of precedence, could be set to "timeout", "latency", "bandwidthdown", "bandwidthup", "network", "group", or "episode".
      // The "network" value means the network configuration and/or conditions (such as conflicting NAT) prevented the QoS metrics from being measured.
      // The only possible value at the end of "joining" is "group". (On timeout from "joining", the reservation is removed.)
      // The "episode" value is set after a failed "evaluation" stage on all members of the initialization episode that didn't fail during "joining" or "measuring".
      "initializationFailure": "latency",

      // If "memberInitialization" is set and the member was added with "initialize": true, this is set to the initialization episode that the member will participate in.
      // One is a special value used for the members added to a new session at create time.
      // Removed when the initialization episode ends.
      "initializationEpisode": 1,

      // The next member's index, which is the same as 'next' below if there's no more.
      "next": 4
    },
    "4": { "next": 5 /* etc */ }
  },

  "membersInfo": {
    "first": 1,  // The first member's index.
    "next": 5,  // The index that the next member added will get.
    "count": 2,  // The number of members.
    "accepted": 1  // The number of members that are no longer 'reserved'.
  },

  "servers": {
    "name": {
      "constants": { /* Property Bag */ },
      "properties": { /* Property Bag */ }
    }
  }
}
    

See also

Parent

JavaScript Object Notation (JSON) Object Reference