XInputSetStateEx
Sends vibration data to the specified controller. Supports the four-motor vibration capability of newer controllers.
Syntax
DWORD XInputSetStateEx(
DWORD dwUserIndex,
const XINPUT_VIBRATION_EX * pVibration
)
Parameters
dwUserIndex _In_
Type: DWORD
Index of the gamer associated with the device; a value in the range of 0 to XUSER_MAX_COUNT - 1
.
pVibration _In_
Type: XINPUT_VIBRATION_EX*
Pointer to an XINPUT_VIBRATION_EX object that contains the vibration information to be sent to the controller.
Return value
Type: DWORD
If the function succeeds, it returns ERROR_SUCCESS
.
If the controller is not connected, the function returns ERROR_DEVICE_NOT_CONNECTED
.
If the function fails, it returns an error code defined in WinError.h.
Remarks
Calling this function is safe even during an interaction with a two-motor controller. Any vibration setting sent to XInputSetStateEx
for a two-motor controller will be adjusted to ensure that the controller still vibrates with its best approximation for the input sent. For this reason, we recommend that you call XInputSetStateEx
in situations where you would call XInputSetState.
For more information, see The XInputOnGameInput wrapper.
Requirements
Header: XInputOnGameInput.h
Library: xgameruntime.lib
Supported platforms: Xbox One family consoles and Xbox Series consoles