Compartir a través de


XInputSetStateEx

Sends vibration data to the specified controller. Supports the four-motor vibration capability of newer controllers.

Syntax

DWORD XInputSetStateEx(  
         DWORD dwUserIndex,  
         const XINPUT_VIBRATION_EX * pVibration  
)  

Parameters

dwUserIndex   _In_
Type: DWORD

Index of the gamer associated with the device; a value in the range of 0 to XUSER_MAX_COUNT - 1.

pVibration   _In_
Type: XINPUT_VIBRATION_EX*

Pointer to an XINPUT_VIBRATION_EX object that contains the vibration information to be sent to the controller.

Return value

Type: DWORD

If the function succeeds, it returns ERROR_SUCCESS.

If the controller is not connected, the function returns ERROR_DEVICE_NOT_CONNECTED.

If the function fails, it returns an error code defined in WinError.h.

Remarks

Calling this function is safe even during an interaction with a two-motor controller. Any vibration setting sent to XInputSetStateEx for a two-motor controller will be adjusted to ensure that the controller still vibrates with its best approximation for the input sent. For this reason, we recommend that you call XInputSetStateEx in situations where you would call XInputSetState.

For more information, see The XInputOnGameInput wrapper.

Requirements

Header: XInputOnGameInput.h

Library: xgameruntime.lib

Supported platforms: Xbox One family consoles and Xbox Series consoles

See also

Porting from XInput to GameInput
XInputOnGameInput