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XInputGetStateWithToken

Retrieves the current state of the specified controller and associates it with a D3DX frame pipeline token.

Syntax

DWORD XInputGetStateWithToken(  
         DWORD dwUserIndex,  
         UINT64 framePipelineToken,  
         XINPUT_STATE * pState  
)  

Parameters

dwUserIndex   _In_
Type: DWORD

Index of the gamer associated with the device; a value in the range of 0 to XUSER_MAX_COUNT - 1.

framePipelineToken   _In_
Type: UINT64

D3DX frame pipeline token.

pState   _Out_
Type: XINPUT_STATE*

Pointer to an XINPUT_STATE object that receives the current state of the controller.

Return value

Type: DWORD

If the function succeeds, it returns ERROR_SUCCESS.

If the controller is not connected, the function returns ERROR_DEVICE_NOT_CONNECTED.

If the function fails, it returns an error code defined in WinError.h.

Remarks

This function is similar to XInputGetState, but it associates a specific input reading with a graphics frame for later analysis.

Note

As of the May Preview release, the behavior of XInputGetStateWithToken is identical to that of XInputGetState, because the underlying GameInput code is not fully implemented.

By supplying the frame pipeline token, you can later correlate input API calls with specific graphics frames in the PIX software.

Requirements

Header: XInputOnGameInput.h

Library: xgameruntime.lib

Supported platforms: Xbox One family consoles and Xbox Series consoles

See also

Porting from XInput to GameInput
XInputOnGameInput