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GameInputRacingWheelState

Describes the state of a racing wheel.

Syntax

typedef struct GameInputRacingWheelState {  
    GameInputRacingWheelButtons buttons;  
    int32_t patternShifterGear;  
    float wheel;  
    float throttle;  
    float brake;  
    float clutch;  
    float handbrake;  
} GameInputRacingWheelState  

Members

buttons
Type: GameInputRacingWheelButtons

State of the buttons on a racing wheel.

patternShifterGear
Type: int32_t

Current gear selected on the pattern shifter.

wheel
Type: float

Position of the wheel, normalized as a value in the range [-1.0, 1.0].

throttle
Type: float

Position of the throttle, normalized as a value in the range [0.0, 1.0].

brake
Type: float

Position of the brake, normalized as a value in the range [0.0, 1.0].

clutch
Type: float

Position of the clutch, normalized as a value in the range [0.0, 1.0].

handbrake
Type: float

Position of the handbrake, normalized as a value in the range [0.0, 1.0].

Remarks

This structure is used by the IGameInputReading::GetRacingWheelState method.

To determine whether a racing wheel has a clutch, handbrake, or pattern shifter, examine the GameInputRacingWheelInfo structure.

For more information, see GameInput readings.

Requirements

Header: GameInput.h

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

Overview of GameInput
GameInput