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GameInputForceFeedbackParams

Defines the API-supported attributes of a force-feedback effect.

Syntax

typedef struct GameInputForceFeedbackParams {  
    GameInputForceFeedbackEffectKind kind;  
    union  
    {  
        GameInputForceFeedbackConstantParams constant;  
        GameInputForceFeedbackRampParams ramp;  
        GameInputForceFeedbackPeriodicParams sineWave;  
        GameInputForceFeedbackPeriodicParams squareWave;  
        GameInputForceFeedbackPeriodicParams triangleWave;  
        GameInputForceFeedbackPeriodicParams sawtoothUpWave;  
        GameInputForceFeedbackPeriodicParams sawtoothDownWave;  
        GameInputForceFeedbackConditionParams spring;  
        GameInputForceFeedbackConditionParams friction;  
        GameInputForceFeedbackConditionParams damper;  
        GameInputForceFeedbackConditionParams inertia;  
    };  
} GameInputForceFeedbackParams  

Members

kind
Type: GameInputForceFeedbackEffectKind

Defines the kind of a force-feedback effect.

constant
Type: GameInputForceFeedbackConstantParams

Constant force-feedback effect. Force is applied at a constant level for the duration of the effect.

ramp
Type: GameInputForceFeedbackRampParams

Ramp force-feedback effect. Force is applied gradually by being increased or decreased over the duration of the effect.

sineWave
Type: GameInputForceFeedbackPeriodicParams

Sine-wave force-feedback effect. Force is applied in a sine-wave pattern.

squareWave
Type: GameInputForceFeedbackPeriodicParams

Square-wave force-feedback effect. Force is applied in a square-wave pattern.

triangleWave
Type: GameInputForceFeedbackPeriodicParams

Triangle-wave force-feedback effect. Force is applied in a triangle-wave pattern.

sawtoothUpWave
Type: GameInputForceFeedbackPeriodicParams

Upward-sawtooth-wave force-feedback effect. Force is applied in an upward-sawtooth-wave pattern.

sawtoothDownWave
Type: GameInputForceFeedbackPeriodicParams

Downward-sawtooth-wave force-feedback effect. Force is applied in a downward-sawtooth-wave pattern.

spring
Type: GameInputForceFeedbackConditionParams

Spring force-feedback effect. Force is applied in opposition to a set state.

friction
Type: GameInputForceFeedbackConditionParams

Friction force-feedback effect. Force is applied to mimic friction.

damper
Type: GameInputForceFeedbackConditionParams

Damper force-feedback effect. Force is applied to mimic a damper effect.

inertia
Type: GameInputForceFeedbackConditionParams

Inertia force-feedback effect. Force is applied to mimic an inertia effect.

Remarks

Forced-feedback effects are defined by their parameters. These effects are stored in the GameInputForceFeedbackParams structure. The actual parameters for each type of force-feedback effect vary slightly. The parameters for all kinds of effects define the magnitude of the effect along the motor's supported axes, and most allow for an envelope that affects the strength of the effect over time.

Requirements

Header: GameInput.h

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

Advanced GameInput topics
Overview of GameInput
GameInputForceFeedbackEffectKind
GameInput