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GameInputUiNavigationButtons

Enumerates UI navigation buttons.

Syntax

typedef enum GameInputUiNavigationButtons  
{  
    GameInputUiNavigationNone = 0x00000000,  
    GameInputUiNavigationMenu = 0x00000001,  
    GameInputUiNavigationView = 0x00000002,  
    GameInputUiNavigationAccept = 0x00000004,  
    GameInputUiNavigationCancel = 0x00000008,  
    GameInputUiNavigationUp = 0x00000010,  
    GameInputUiNavigationDown = 0x00000020,  
    GameInputUiNavigationLeft = 0x00000040,  
    GameInputUiNavigationRight = 0x00000080,  
    GameInputUiNavigationContext1 = 0x00000100,  
    GameInputUiNavigationContext2 = 0x00000200,  
    GameInputUiNavigationContext3 = 0x00000400,  
    GameInputUiNavigationContext4 = 0x00000800,  
    GameInputUiNavigationPageUp = 0x00001000,  
    GameInputUiNavigationPageDown = 0x00002000,  
    GameInputUiNavigationPageLeft = 0x00004000,  
    GameInputUiNavigationPageRight = 0x00008000,  
    GameInputUiNavigationScrollUp = 0x00010000,  
    GameInputUiNavigationScrollDown = 0x00020000,  
    GameInputUiNavigationScrollLeft = 0x00040000,  
    GameInputUiNavigationScrollRight = 0x00080000  
} GameInputUiNavigationButtons  

Constants

Constant Description
GameInputUiNavigationNone No navigation input.
GameInputUiNavigationMenu Menu button.
GameInputUiNavigationView View button.
GameInputUiNavigationAccept Accept button.
GameInputUiNavigationCancel Cancel button.
GameInputUiNavigationUp Up input.
GameInputUiNavigationDown Down input.
GameInputUiNavigationLeft Left input.
GameInputUiNavigationRight Right input.
GameInputUiNavigationContext1 Context 1 input.
GameInputUiNavigationContext2 Context 2 input.
GameInputUiNavigationContext3 Context 3 input.
GameInputUiNavigationContext4 Context 4 input.
GameInputUiNavigationPageUp Page up input.
GameInputUiNavigationPageDown Page down input.
GameInputUiNavigationPageLeft Page left input.
GameInputUiNavigationPageRight Page right input.
GameInputUiNavigationScrollUp Scroll up input.
GameInputUiNavigationScrollDown Scroll down input.
GameInputUiNavigationScrollLeft Scroll left input.
GameInputUiNavigationScrollRight Scroll right input.

Remarks

This enumeration is used in the GameInputUiNavigationState structure. GameInputUiNavigationState is used by the IGameInputReading::GetUiNavigationState method.

By using a UI navigation controller, which is a virtual device, a title needs to process only one kind of input for UI navigation instead of processing input from each kind of device that the title supports.

Requirements

Header: GameInput.h

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

Overview of GameInput
GameInput