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game_chat_data_frame

Represents information about outgoing Game Chat 2 data that must be delivered to remote Game Chat 2 endpoints.

Syntax

typedef struct game_chat_data_frame {  
    uint32_t target_endpoint_identifier_count;  
    uint64_t* target_endpoint_identifiers;  
    game_chat_data_transport_requirement transport_requirement;  
    uint32_t packet_byte_count;  
    uint8_t* packet_buffer;  
} game_chat_data_frame  

Members

target_endpoint_identifier_count
Type: uint32_t

The number of remote endpoint identifiers specified in target_endpoint_identifiers.

target_endpoint_identifiers  _Field_size_(target_endpoint_identifier_count)
Type: uint64_t*

An array of one or more remote endpoint identifiers to which this data must be transmitted. The array has the number of members specified in target_endpoint_identifier_count.

transport_requirement
Type: game_chat_data_transport_requirement

The transport requirements for the data.

packet_byte_count
Type: uint32_t

The size of the data buffer that must be transmitted to the remote endpoints specified by target_endpoint_identifiers.

packet_buffer  _Field_size_(packet_byte_count)
Type: uint8_t*

A pointer to the data buffer that must be transmitted to the remote endpoints specified by target_endpoint_identifiers.

Remarks

This structure represents information about outgoing Game Chat 2 data, such as audio data, that must be delivered to remote Game Chat 2 endpoints. game_chat_data_frame structures are reported by the chat_manager::start_processing_data_frames method. The app processes the data frames, and then promptly passes them back by calling the chat_manager::finish_processing_data_frames method.

The memory for the target_endpoint_identifiers array remains valid until this object has been returned by calling chat_manager::finish_processing_data_frames. The possible endpoint identifier values in that array are those that have been previously specified by calls to the chat_manager::add_remote_user method.

game_chat_data_frame_array

The game_chat_data_frame_array type is a constant array of game_chat_data_frame pointers. This type is provided for convenience, and is used with the chat_manager::start_processing_data_frames and chat_manager::finish_processing_data_frames methods.

typedef class game_chat_data_frame * const * game_chat_data_frame_array;

Requirements

Header: GameChat2.h

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

Intro to Game Chat 2
chat_manager
GameChat2 members