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Vector256.AndNot<T>(Vector256<T>, Vector256<T>) Método

Definición

Calcula el bit a bit y de un vector determinado y los que complementan a otro vector.

public:
generic <typename T>
 where T : value class static System::Runtime::Intrinsics::Vector256<T> AndNot(System::Runtime::Intrinsics::Vector256<T> left, System::Runtime::Intrinsics::Vector256<T> right);
public static System.Runtime.Intrinsics.Vector256<T> AndNot<T> (System.Runtime.Intrinsics.Vector256<T> left, System.Runtime.Intrinsics.Vector256<T> right) where T : struct;
static member AndNot : System.Runtime.Intrinsics.Vector256<'T (requires 'T : struct)> * System.Runtime.Intrinsics.Vector256<'T (requires 'T : struct)> -> System.Runtime.Intrinsics.Vector256<'T (requires 'T : struct)> (requires 'T : struct)
Public Function AndNot(Of T As Structure) (left As Vector256(Of T), right As Vector256(Of T)) As Vector256(Of T)

Parámetros de tipo

T

Tipo de los elementos del vector.

Parámetros

left
Vector256<T>

Vector que se va a bit a bit y con right.

right
Vector256<T>

Vector al que se complementa uno antes de ser bit a bit y con left.

Devoluciones

Vector256<T>

Bit a bit y de left y el complemento uno de right.

Se aplica a