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ResXResourceWriter.AddResource Método

Definición

Agrega un recurso a la lista de recursos que se va a escribir.

Sobrecargas

AddResource(String, Object)

Agrega un recurso con nombre, especificado como un objeto, a la lista de recursos que se va a escribir.

AddResource(String, String)

Agrega un recurso de cadena a los recursos.

AddResource(ResXDataNode)

Agrega un recurso con nombre, especificado en un objeto ResXDataNode, a la lista de recursos que se va a escribir.

AddResource(String, Byte[])

Agrega un recurso con nombre, especificado como una matriz de bytes, a la lista de recursos que se va a escribir.

AddResource(String, Object)

Agrega un recurso con nombre, especificado como un objeto, a la lista de recursos que se va a escribir.

public:
 virtual void AddResource(System::String ^ name, System::Object ^ value);
public void AddResource (string name, object value);
public void AddResource (string name, object? value);
abstract member AddResource : string * obj -> unit
override this.AddResource : string * obj -> unit
Public Sub AddResource (name As String, value As Object)

Parámetros

name
String

Nombre del recurso.

value
Object

Valor del recurso.

Implementaciones

Ejemplos

En el ejemplo siguiente se crea un archivo .resx denominado CarResources.resx que almacena seis cadenas, un icono y dos objetos definidos por la aplicación (dos Automobile objetos). Para almacenar el icono y los Automobile objetos, llama al AddResource(String, Object) método . Tenga en cuenta que la clase Automobile, que se define y de la que se crea una instancia en el ejemplo, se etiqueta con el atributo SerializableAttribute.

using System;
using System.Drawing;
using System.Resources;

[Serializable()] public class Automobile
{
   private string carMake;
   private string carModel;
   private int carYear;
   private int carDoors;
   private int carCylinders;

   public Automobile(string make, string model, int year) :
                     this(make, model, year, 0, 0)
   { }

   public Automobile(string make, string model, int year,
                     int doors, int cylinders)
   {
      this.carMake = make;
      this.carModel = model;
      this.carYear = year;
      this.carDoors = doors;
      this.carCylinders = cylinders;
   }

   public string Make {
      get { return this.carMake; }
   }

   public string Model {
      get {return this.carModel; }
   }

   public int Year {
      get { return this.carYear; }
   }

   public int Doors {
      get { return this.carDoors; }
   }

   public int Cylinders {
      get { return this.carCylinders; }
   }
}

public class Example
{
   public static void Main()
   {
      // Instantiate an Automobile object.
      Automobile car1 = new Automobile("Ford", "Model N", 1906, 0, 4);
      Automobile car2 = new Automobile("Ford", "Model T", 1909, 2, 4);
      // Define a resource file named CarResources.resx.
      using (ResXResourceWriter resx = new ResXResourceWriter(@".\CarResources.resx"))
      {
         resx.AddResource("Title", "Classic American Cars");
         resx.AddResource("HeaderString1", "Make");
         resx.AddResource("HeaderString2", "Model");
         resx.AddResource("HeaderString3", "Year");
         resx.AddResource("HeaderString4", "Doors");
         resx.AddResource("HeaderString5", "Cylinders");
         resx.AddResource("Information", SystemIcons.Information);
         resx.AddResource("EarlyAuto1", car1);
         resx.AddResource("EarlyAuto2", car2);
      }
   }
}
Imports System.Drawing
Imports System.Resources

<Serializable()> Public Class Automobile
   Private carMake As String
   Private carModel As String
   Private carYear As Integer
   Private carDoors AS Integer
   Private carCylinders As Integer
   
   Public Sub New(make As String, model As String, year As Integer) 
      Me.New(make, model, year, 0, 0)   
   End Sub
   
   Public Sub New(make As String, model As String, year As Integer, 
                  doors As Integer, cylinders As Integer)
      Me.carMake = make
      Me.carModel = model
      Me.carYear = year
      Me.carDoors = doors
      Me.carCylinders = cylinders
   End Sub

   Public ReadOnly Property Make As String
      Get
         Return Me.carMake
      End Get   
   End Property       
   
   Public ReadOnly Property Model As String
      Get
         Return Me.carModel
      End Get   
   End Property       
   
   Public ReadOnly Property Year As Integer
      Get
         Return Me.carYear
      End Get   
   End Property       
   
   Public ReadOnly Property Doors As Integer
      Get
         Return Me.carDoors
      End Get   
   End Property       
   
   Public ReadOnly Property Cylinders As Integer
      Get
         Return Me.carCylinders
      End Get   
   End Property       
End Class

Module Example
   Public Sub Main()
      ' Instantiate an Automobile object.
      Dim car1 As New Automobile("Ford", "Model N", 1906, 0, 4)
      Dim car2 As New Automobile("Ford", "Model T", 1909, 2, 4)
      ' Define a resource file named CarResources.resx.
      Using resx As New ResXResourceWriter(".\CarResources.resx")
         resx.AddResource("Title", "Classic American Cars")
         resx.AddResource("HeaderString1", "Make")
         resx.AddResource("HeaderString2", "Model")
         resx.AddResource("HeaderString3", "Year")
         resx.AddResource("HeaderString4", "Doors")
         resx.AddResource("HeaderString5", "Cylinders")
         resx.AddResource("Information", SystemIcons.Information) 
         resx.AddResource("EarlyAuto1", car1)
         resx.AddResource("EarlyAuto2", car2)  
      End Using
   End Sub
End Module

Comentarios

El recurso no se escribe hasta Generate que se llama a . El recurso que se agregó debe ser serializable.

Si el recurso que se va a agregar es una cadena, se escribe como una cadena; de lo contrario, el recurso se serializa y almacena en un formato binario.

Se aplica a

AddResource(String, String)

Agrega un recurso de cadena a los recursos.

public:
 virtual void AddResource(System::String ^ name, System::String ^ value);
public void AddResource (string name, string value);
public void AddResource (string name, string? value);
abstract member AddResource : string * string -> unit
override this.AddResource : string * string -> unit
Public Sub AddResource (name As String, value As String)

Parámetros

name
String

Nombre del recurso.

value
String

Valor del recurso.

Implementaciones

Ejemplos

En el ejemplo siguiente se crea un archivo .resx denominado CarResources.resx que almacena seis cadenas, un icono y dos objetos definidos por la aplicación (dos Automobile objetos). Para almacenar las cadenas, llama al AddResource(String, String) método .

using System;
using System.Drawing;
using System.Resources;

[Serializable()] public class Automobile
{
   private string carMake;
   private string carModel;
   private int carYear;
   private int carDoors;
   private int carCylinders;

   public Automobile(string make, string model, int year) :
                     this(make, model, year, 0, 0)
   { }

   public Automobile(string make, string model, int year,
                     int doors, int cylinders)
   {
      this.carMake = make;
      this.carModel = model;
      this.carYear = year;
      this.carDoors = doors;
      this.carCylinders = cylinders;
   }

   public string Make {
      get { return this.carMake; }
   }

   public string Model {
      get {return this.carModel; }
   }

   public int Year {
      get { return this.carYear; }
   }

   public int Doors {
      get { return this.carDoors; }
   }

   public int Cylinders {
      get { return this.carCylinders; }
   }
}

public class Example
{
   public static void Main()
   {
      // Instantiate an Automobile object.
      Automobile car1 = new Automobile("Ford", "Model N", 1906, 0, 4);
      Automobile car2 = new Automobile("Ford", "Model T", 1909, 2, 4);
      // Define a resource file named CarResources.resx.
      using (ResXResourceWriter resx = new ResXResourceWriter(@".\CarResources.resx"))
      {
         resx.AddResource("Title", "Classic American Cars");
         resx.AddResource("HeaderString1", "Make");
         resx.AddResource("HeaderString2", "Model");
         resx.AddResource("HeaderString3", "Year");
         resx.AddResource("HeaderString4", "Doors");
         resx.AddResource("HeaderString5", "Cylinders");
         resx.AddResource("Information", SystemIcons.Information);
         resx.AddResource("EarlyAuto1", car1);
         resx.AddResource("EarlyAuto2", car2);
      }
   }
}
Imports System.Drawing
Imports System.Resources

<Serializable()> Public Class Automobile
   Private carMake As String
   Private carModel As String
   Private carYear As Integer
   Private carDoors AS Integer
   Private carCylinders As Integer
   
   Public Sub New(make As String, model As String, year As Integer) 
      Me.New(make, model, year, 0, 0)   
   End Sub
   
   Public Sub New(make As String, model As String, year As Integer, 
                  doors As Integer, cylinders As Integer)
      Me.carMake = make
      Me.carModel = model
      Me.carYear = year
      Me.carDoors = doors
      Me.carCylinders = cylinders
   End Sub

   Public ReadOnly Property Make As String
      Get
         Return Me.carMake
      End Get   
   End Property       
   
   Public ReadOnly Property Model As String
      Get
         Return Me.carModel
      End Get   
   End Property       
   
   Public ReadOnly Property Year As Integer
      Get
         Return Me.carYear
      End Get   
   End Property       
   
   Public ReadOnly Property Doors As Integer
      Get
         Return Me.carDoors
      End Get   
   End Property       
   
   Public ReadOnly Property Cylinders As Integer
      Get
         Return Me.carCylinders
      End Get   
   End Property       
End Class

Module Example
   Public Sub Main()
      ' Instantiate an Automobile object.
      Dim car1 As New Automobile("Ford", "Model N", 1906, 0, 4)
      Dim car2 As New Automobile("Ford", "Model T", 1909, 2, 4)
      ' Define a resource file named CarResources.resx.
      Using resx As New ResXResourceWriter(".\CarResources.resx")
         resx.AddResource("Title", "Classic American Cars")
         resx.AddResource("HeaderString1", "Make")
         resx.AddResource("HeaderString2", "Model")
         resx.AddResource("HeaderString3", "Year")
         resx.AddResource("HeaderString4", "Doors")
         resx.AddResource("HeaderString5", "Cylinders")
         resx.AddResource("Information", SystemIcons.Information) 
         resx.AddResource("EarlyAuto1", car1)
         resx.AddResource("EarlyAuto2", car2)  
      End Using
   End Sub
End Module

Tenga en cuenta que la clase Automobile, que se define y de la que se crea una instancia en el ejemplo, se etiqueta con el atributo SerializableAttribute.

Comentarios

El recurso no se escribe hasta Generate que se llama a .

Se aplica a

AddResource(ResXDataNode)

Agrega un recurso con nombre, especificado en un objeto ResXDataNode, a la lista de recursos que se va a escribir.

public:
 void AddResource(System::Resources::ResXDataNode ^ node);
public void AddResource (System.Resources.ResXDataNode node);
member this.AddResource : System.Resources.ResXDataNode -> unit
Public Sub AddResource (node As ResXDataNode)

Parámetros

node
ResXDataNode

Objeto ResXDataNode que contiene un par de nombre y valor del recurso.

Se aplica a

AddResource(String, Byte[])

Agrega un recurso con nombre, especificado como una matriz de bytes, a la lista de recursos que se va a escribir.

public:
 virtual void AddResource(System::String ^ name, cli::array <System::Byte> ^ value);
public void AddResource (string name, byte[] value);
public void AddResource (string name, byte[]? value);
abstract member AddResource : string * byte[] -> unit
override this.AddResource : string * byte[] -> unit
Public Sub AddResource (name As String, value As Byte())

Parámetros

name
String

Nombre del recurso.

value
Byte[]

Valor del recurso que se va a agregar como matriz de enteros de 8 bits sin signo.

Implementaciones

Comentarios

El recurso no se escribe hasta Generate que se llama a .

El recurso se serializa y almacena en un formato binario.

Se aplica a