RolePlayerConnectDirectiveHasPathToRolePlayer.PathToRolePlayer Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
DomainRole PathToRolePlayer
public:
property Microsoft::VisualStudio::Modeling::DslDefinition::DomainPath ^ PathToRolePlayer { Microsoft::VisualStudio::Modeling::DslDefinition::DomainPath ^ get(); void set(Microsoft::VisualStudio::Modeling::DslDefinition::DomainPath ^ value); };
[Microsoft.VisualStudio.Modeling.Design.DescriptionResource("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/PathToRolePlayer.Description", typeof(Microsoft.VisualStudio.Modeling.DslDefinition.DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[Microsoft.VisualStudio.Modeling.Design.DisplayNameResource("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/PathToRolePlayer.DisplayName", typeof(Microsoft.VisualStudio.Modeling.DslDefinition.DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[Microsoft.VisualStudio.Modeling.DomainObjectId("80d2760d-1d2b-4228-ae04-f694ed335089")]
[Microsoft.VisualStudio.Modeling.DomainRole(Microsoft.VisualStudio.Modeling.DomainRoleOrder.Target, Multiplicity=Microsoft.VisualStudio.Modeling.Multiplicity.ZeroOne, PropagatesCopy=Microsoft.VisualStudio.Modeling.PropagatesCopyOption.DoNotPropagateCopy, PropagatesDelete=true, PropertyDisplayNameKey="Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/PathToRolePlayer.PropertyDisplayName", PropertyName="RolePlayerConnectDirective")]
public Microsoft.VisualStudio.Modeling.DslDefinition.DomainPath PathToRolePlayer { [System.Diagnostics.DebuggerStepThrough] get; [System.Diagnostics.DebuggerStepThrough] set; }
[<Microsoft.VisualStudio.Modeling.Design.DescriptionResource("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/PathToRolePlayer.Description", typeof(Microsoft.VisualStudio.Modeling.DslDefinition.DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")>]
[<Microsoft.VisualStudio.Modeling.Design.DisplayNameResource("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/PathToRolePlayer.DisplayName", typeof(Microsoft.VisualStudio.Modeling.DslDefinition.DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")>]
[<Microsoft.VisualStudio.Modeling.DomainObjectId("80d2760d-1d2b-4228-ae04-f694ed335089")>]
[<Microsoft.VisualStudio.Modeling.DomainRole(Microsoft.VisualStudio.Modeling.DomainRoleOrder.Target, Multiplicity=Microsoft.VisualStudio.Modeling.Multiplicity.ZeroOne, PropagatesCopy=Microsoft.VisualStudio.Modeling.PropagatesCopyOption.DoNotPropagateCopy, PropagatesDelete=true, PropertyDisplayNameKey="Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveHasPathToRolePlayer/PathToRolePlayer.PropertyDisplayName", PropertyName="RolePlayerConnectDirective")>]
[<get: System.Diagnostics.DebuggerStepThrough>]
[<set: System.Diagnostics.DebuggerStepThrough>]
member this.PathToRolePlayer : Microsoft.VisualStudio.Modeling.DslDefinition.DomainPath with get, set
Public Property PathToRolePlayer As DomainPath
Property Value
- Attributes