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PluginNoop.CreateAttachmentPointFromSpawner Método

Definición

public void CreateAttachmentPointFromSpawner (Microsoft.MixedReality.WorldLocking.Core.AnchorId contextAnchorId, UnityEngine.Vector3 contextLocationFromAnchor, UnityEngine.Vector3 frozenPosition, out Microsoft.MixedReality.WorldLocking.Core.AnchorId anchorId, out UnityEngine.Vector3 locationFromAnchor);
abstract member CreateAttachmentPointFromSpawner : Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Vector3 * UnityEngine.Vector3 * AnchorId * Vector3 -> unit
override this.CreateAttachmentPointFromSpawner : Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Vector3 * UnityEngine.Vector3 * AnchorId * Vector3 -> unit
Public Sub CreateAttachmentPointFromSpawner (contextAnchorId As AnchorId, contextLocationFromAnchor As Vector3, frozenPosition As Vector3, ByRef anchorId As AnchorId, ByRef locationFromAnchor As Vector3)

Parámetros

contextAnchorId
AnchorId
contextLocationFromAnchor
UnityEngine.Vector3
frozenPosition
UnityEngine.Vector3
anchorId
AnchorId
locationFromAnchor
UnityEngine.Vector3

Implementaciones

Comentarios

Esta versión de noop omite la sugerencia context/spawner.

Se aplica a