PluginNoop.ComputeAttachmentPointAdjustment Método
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
public bool ComputeAttachmentPointAdjustment (Microsoft.MixedReality.WorldLocking.Core.AnchorId oldAnchorId, UnityEngine.Vector3 oldLocationFromAnchor, out Microsoft.MixedReality.WorldLocking.Core.AnchorId newAnchorId, out UnityEngine.Vector3 newLocationFromAnchor, out UnityEngine.Pose adjustment);
abstract member ComputeAttachmentPointAdjustment : Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Vector3 * AnchorId * Vector3 * Pose -> bool
override this.ComputeAttachmentPointAdjustment : Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Vector3 * AnchorId * Vector3 * Pose -> bool
Public Function ComputeAttachmentPointAdjustment (oldAnchorId As AnchorId, oldLocationFromAnchor As Vector3, ByRef newAnchorId As AnchorId, ByRef newLocationFromAnchor As Vector3, ByRef adjustment As Pose) As Boolean
Parámetros
- oldAnchorId
- AnchorId
- oldLocationFromAnchor
- UnityEngine.Vector3
- newAnchorId
- AnchorId
- newLocationFromAnchor
- UnityEngine.Vector3
- adjustment
- UnityEngine.Pose