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PluginNoop.ComputeAttachmentPointAdjustment Método

Definición

public bool ComputeAttachmentPointAdjustment (Microsoft.MixedReality.WorldLocking.Core.AnchorId oldAnchorId, UnityEngine.Vector3 oldLocationFromAnchor, out Microsoft.MixedReality.WorldLocking.Core.AnchorId newAnchorId, out UnityEngine.Vector3 newLocationFromAnchor, out UnityEngine.Pose adjustment);
abstract member ComputeAttachmentPointAdjustment : Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Vector3 * AnchorId * Vector3 * Pose -> bool
override this.ComputeAttachmentPointAdjustment : Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Vector3 * AnchorId * Vector3 * Pose -> bool
Public Function ComputeAttachmentPointAdjustment (oldAnchorId As AnchorId, oldLocationFromAnchor As Vector3, ByRef newAnchorId As AnchorId, ByRef newLocationFromAnchor As Vector3, ByRef adjustment As Pose) As Boolean

Parámetros

oldAnchorId
AnchorId
oldLocationFromAnchor
UnityEngine.Vector3
newAnchorId
AnchorId
newLocationFromAnchor
UnityEngine.Vector3
adjustment
UnityEngine.Pose

Devoluciones

Implementaciones

Se aplica a