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AttachmentPoint.Set(FragmentId, Vector3, AnchorId, Vector3) Método

Definición

Establezca los valores internos del punto de datos adjuntos en nuevos valores.

public void Set (Microsoft.MixedReality.WorldLocking.Core.FragmentId fragmentId, UnityEngine.Vector3 cachedPosition, Microsoft.MixedReality.WorldLocking.Core.AnchorId anchorId, UnityEngine.Vector3 locationFromAnchor);
member this.Set : Microsoft.MixedReality.WorldLocking.Core.FragmentId * UnityEngine.Vector3 * Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Vector3 -> unit
Public Sub Set (fragmentId As FragmentId, cachedPosition As Vector3, anchorId As AnchorId, locationFromAnchor As Vector3)

Parámetros

fragmentId
FragmentId

Nuevo fragmento

cachedPosition
UnityEngine.Vector3

La última posición de caché se movió a.

anchorId
AnchorId

Nuevo identificador de delimitador

locationFromAnchor
UnityEngine.Vector3

Nuevo desplazamiento desde el delimitador

Se aplica a