CustomUsages.PointerRotation Field
Definition
Important
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Represents the orientation of the pointing ray of an input source.
public: static initonly UnityEngine::XR::InputFeatureUsage<UnityEngine::Quaternion> PointerRotation;
public static readonly UnityEngine.XR.InputFeatureUsage<UnityEngine.Quaternion> PointerRotation;
staticval mutable PointerRotation : UnityEngine.XR.InputFeatureUsage<UnityEngine.Quaternion>
Public Shared ReadOnly PointerRotation As InputFeatureUsage(Of Quaternion)
Field Value
UnityEngine.XR.InputFeatureUsage<UnityEngine.Quaternion>