Editar

Compartir a través de


PulseShaderHandMeshHandler.PulseOriginPalms Property

Definition

The local origin of the palms.

public:
 property UnityEngine::Vector3 PulseOriginPalms { UnityEngine::Vector3 get(); void set(UnityEngine::Vector3 value); };
public UnityEngine.Vector3 PulseOriginPalms { get; set; }
member this.PulseOriginPalms : UnityEngine.Vector3 with get, set
Public Property PulseOriginPalms As Vector3

Property Value

UnityEngine.Vector3

Applies to