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DirectionalIndicator.VisibilityScaleFactor Field

Definition

Multiplier factor to increase or decrease FOV range for testing if object is visible and thus turn off indicator

public: float VisibilityScaleFactor;
[UnityEngine.Min(0.1)]
[UnityEngine.Tooltip("Multiplier factor to increase or decrease FOV range for testing if object is visible and thus turn off indicator")]
public float VisibilityScaleFactor;
[<UnityEngine.Min(0.1)>]
[<UnityEngine.Tooltip("Multiplier factor to increase or decrease FOV range for testing if object is visible and thus turn off indicator")>]
val mutable VisibilityScaleFactor : single
Public VisibilityScaleFactor As Single 

Field Value

Attributes
UnityEngine.MinAttribute UnityEngine.TooltipAttribute

Applies to