HandTracker.MotionRange Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Get or set the motion range for this hand tracker.
public Microsoft.MixedReality.OpenXR.HandJointsMotionRange MotionRange { get; set; }
member this.MotionRange : Microsoft.MixedReality.OpenXR.HandJointsMotionRange with get, set
Public Property MotionRange As HandJointsMotionRange
Property Value
Remarks
Setting the motion range will take effect immediately for subsequent TryLocateHandJoints(FrameTime, HandJointLocation[]) function calls. However, for Unity input system updates for hand joints, it will not take effect until next frame.
If ConformingToController is used with an actual hand tracker, Unobstructed joints will still be returned. It's only valid when a runtime supports hand joints when using a physical controller.