Editar

Compartir a través de


MTLTextureDescriptor.ResourceOptions Property

Definition

Gets or sets the options to use for new memory allocations.

public virtual Metal.MTLResourceOptions ResourceOptions { [Foundation.Export("resourceOptions", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)] get; [Foundation.Export("setResourceOptions:", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)] set; }
member this.ResourceOptions : Metal.MTLResourceOptions with get, set

Property Value

Attributes

Applies to