GKTurnBasedEventHandlerDelegate.HandleTurnEvent Método
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
[Foundation.Export("handleTurnEventForMatch:didBecomeActive:")]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 6, 0, ObjCRuntime.PlatformArchitecture.None, null)]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.None, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 6, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 6, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void HandleTurnEvent (GameKit.GKTurnBasedMatch match, bool activated);
[Foundation.Export("handleTurnEventForMatch:didBecomeActive:")]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 6, 0, ObjCRuntime.PlatformArchitecture.None, null)]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.None, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 6, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 6, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 8, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void HandleTurnEvent (GameKit.GKTurnBasedMatch match, bool activated);
abstract member HandleTurnEvent : GameKit.GKTurnBasedMatch * bool -> unit
override this.HandleTurnEvent : GameKit.GKTurnBasedMatch * bool -> unit
Parámetros
- match
- GKTurnBasedMatch
- activated
- Boolean
- Atributos