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GKGameSession.DidReceiveMessage Método

Definición

Precaución

Empty stub (GKGameSessionEventListenerPrivate category members are not public API).

[System.Obsolete("Empty stub (GKGameSessionEventListenerPrivate category members are not public API).")]
public static void DidReceiveMessage (GameKit.GKGameSession session, string message, Foundation.NSData data, GameKit.GKCloudPlayer player);
[Foundation.Export("postSession:didReceiveMessage:withData:fromPlayer:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, 4, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
public static void DidReceiveMessage (GameKit.GKGameSession session, string message, Foundation.NSData data, GameKit.GKCloudPlayer player);
static member DidReceiveMessage : GameKit.GKGameSession * string * Foundation.NSData * GameKit.GKCloudPlayer -> unit

Parámetros

session
GKGameSession
message
String
data
NSData
player
GKCloudPlayer
Atributos

Se aplica a