Editar

Compartir a través de


GCMicroGamepad.ValueChangedHandler Property

Definition

Gets or sets a handler that is called whenever the state of any controller element changes

public virtual GameController.GCMicroGamepadValueChangedHandler ValueChangedHandler { [Foundation.Export("valueChangedHandler", ObjCRuntime.ArgumentSemantic.Copy)] get; [Foundation.Export("setValueChangedHandler:", ObjCRuntime.ArgumentSemantic.Copy)] set; }
member this.ValueChangedHandler : GameController.GCMicroGamepadValueChangedHandler with get, set

Property Value

A handler that is called whenever any immediate child element changes.

This value can be null.

Attributes

Remarks

This handler is called once for each element change. It is only called for directly attached elements.

Applies to