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Debugger3.ForceContinue Property

Definition

Gets or sets a value that determines whether the debugger breaks or continues when a tracepoint or breakpoint finishes executing a macro. The default behavior is set by the user in the dialog box when the tracepoint or breakpoint is created. This property can be used to change the default behavior.

public:
 property bool ForceContinue { bool get(); void set(bool value); };
public:
 property bool ForceContinue { bool get(); void set(bool value); };
[System.Runtime.InteropServices.DispId(2100)]
public bool ForceContinue { [System.Runtime.InteropServices.DispId(2100)] get; [System.Runtime.InteropServices.DispId(2100)] set; }
[<System.Runtime.InteropServices.DispId(2100)>]
[<get: System.Runtime.InteropServices.DispId(2100)>]
[<set: System.Runtime.InteropServices.DispId(2100)>]
member this.ForceContinue : bool with get, set
Public Property ForceContinue As Boolean

Property Value

A Boolean value that is true if continuation will be forced; otherwise, false.

Attributes

Remarks

This property can be called only from the macro that is executed by a tracepoint or breakpoint. If you call this property in any other context, an error message is displayed.

Applies to