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ScriptIntrinsicLUT.Create(RenderScript, Element) Method

Definition

Supported elements types are Element#U8_4

        The defaults tables are identity.
[Android.Runtime.Register("create", "(Landroid/renderscript/RenderScript;Landroid/renderscript/Element;)Landroid/renderscript/ScriptIntrinsicLUT;", "")]
public static Android.Renderscripts.ScriptIntrinsicLUT? Create (Android.Renderscripts.RenderScript? rs, Android.Renderscripts.Element? e);
[<Android.Runtime.Register("create", "(Landroid/renderscript/RenderScript;Landroid/renderscript/Element;)Landroid/renderscript/ScriptIntrinsicLUT;", "")>]
static member Create : Android.Renderscripts.RenderScript * Android.Renderscripts.Element -> Android.Renderscripts.ScriptIntrinsicLUT

Parameters

rs
RenderScript

The RenderScript context

e
Element

Element type for intputs and outputs

Returns

ScriptIntrinsicLUT

Attributes

Remarks

Supported elements types are Element#U8_4

The defaults tables are identity.

Java documentation for android.renderscript.ScriptIntrinsicLUT.create(android.renderscript.RenderScript, android.renderscript.Element).

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to