MeshSpecification.TypeFloat Field
Definition
Important
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Caution
This constant will be removed in the future version. Use Android.Graphics.MeshSpecificationType enum directly instead of this field.
Represents one float.
[Android.Runtime.Register("TYPE_FLOAT", ApiSince=34)]
[System.Obsolete("This constant will be removed in the future version. Use Android.Graphics.MeshSpecificationType enum directly instead of this field.", true)]
public const Android.Graphics.MeshSpecificationType TypeFloat = 0;
[<Android.Runtime.Register("TYPE_FLOAT", ApiSince=34)>]
[<System.Obsolete("This constant will be removed in the future version. Use Android.Graphics.MeshSpecificationType enum directly instead of this field.", true)>]
val mutable TypeFloat : Android.Graphics.MeshSpecificationType
Field Value
Value = 0- Attributes
Remarks
Represents one float. Its equivalent shader type is float.
Java documentation for android.graphics.MeshSpecification.TYPE_FLOAT
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Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.