Duration Struct
Definition
Important
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/// [Windows.Foundation.Metadata.ContractVersion(Microsoft.UI.Xaml.WinUIContract, 65536)]
struct Duration
[Windows.Foundation.Metadata.ContractVersion(typeof(Microsoft.UI.Xaml.WinUIContract), 65536)]
public struct Duration
Public Structure Duration
<object property="[days.]hours:minutes:seconds[.fractionalSeconds]"/>
-or-
<object property="Automatic" .../>
-or-
<object property="Forever" .../>
- Inheritance
-
Duration
- Attributes
Remarks
A Duration
value is used for these properties:
- Timeline.Duration (can be set on either a Storyboard or an animation)
- VisualTransition.GeneratedDuration
- RepeatBehavior.Duration
- Windows.UI.Xaml.Controls.MediaElement.NaturalDuration (this usage isn't part of the storyboarded animation scenario; all the others are)
For more info on how to use a Duration
as part of a Timeline, including code examples, see Storyboarded animations or Timeline.Duration.
XAML usage
The most common way to use a Duration
value in the Windows Runtime is to set it using a XAML attribute. When you set a value in XAML, you're supplying a string, and the string is parsed using the hours:minutes:seconds string format and its variants as described here.
<object property="[days.]hours:minutes:seconds[.fractionalSeconds]"/>
- days: An integer value greater than or equal to 0 that specifies the number of days.
- hours: An integer value between 0 and 23 that specifies the number of hours. If you specify a Duration as a XAML attribute, an hours component is required, even if it is 0.
- minutes: An integer value between 0 and 59 that specifies the number of minutes. If you specify a Duration as a XAML attribute, an minutes component is required, even if it is 0.
- seconds: An integer value between 0 and 59 that specifies the number of seconds. Set hours:minutes components as 0:0 if you are setting only a seconds component.
- fractionalSeconds: Optional. A decimal value consisting of 1 to 7 positions past the decimal point, which specifies fractional seconds.
<object property="Automatic" .../>
- Automatic: The literal string
Automatic
.
<object property="Forever" .../>
- Forever: The literal string
Forever
.
Specifying a Duration using a string that resembles an integer, without any literal characters used in the hours:minutes:seconds string format such as : or . will result in a Duration of that number of days! This is seldom the intended result. Usually you specify animation durations in seconds. As such, the Duration string must include preceding 0 values for hours and minutes, with literal : characters as separators between hours and minutes, and between minutes and seconds. For example, to specify a Duration of five seconds, the correct string for a XAML attribute value is "0:0:5" ("0:0:05" is equivalent).
Notes on XAML syntax
In the grammar shown in the XAML attribute usage, [ ] (square brackets) indicates optional values, the [ ] are not literals. The : (colon) and . (period) characters are both literals, and delimit the h:m:s string form of a common time span, or the optional days and fractionalSeconds values.
Use the literal strings "Automatic" and "Forever" as XAML attribute values if you want a Duration that has behavior as documented by Duration.Automatic and Duration.Forever.
Duration does not support an object element syntax, and you cannot declare a Duration as a shareable item in a ResourceDictionary.
Code usage
If you're using a Duration
in code, a Duration
uses a definition of time that is also used by the TimeSpan
structure. The TimeSpan
structure is represented by System.TimeSpan if you are programming using C# or Microsoft Visual Basic, or Windows.Foundation.TimeSpan if you are programming using C++.
- The C# or Microsoft Visual Basic System.TimeSpan has a Parse method that uses the hours:minutes:seconds string format. If you need to create a
Duration
value in code you can call the Duration constructor and provide theSystem.TimeSpan
argument by calling TimeSpan.Parse with an hours:minutes:seconds string. Always use the "en-us" culture for parsing this string, because that's how XAML interprets the string format, and you shouldn't be using culture-specific inputs for animating timings anyways. - The C++ Windows.Foundation.TimeSpan doesn't support a way to create it in an hours:minutes:seconds string format. You'll have to use DurationHelper.FromTimeSpan, and do the conversion yourself for how hours:minutes:seconds converts to the C++ Windows.Foundation.TimeSpan data value, which is a value in milliseconds.
Automatic and Forever
Automatic
and Forever
are values that hold special meaning for a Duration property value. For Microsoft .NET, these are represented by the static properties Automatic and Forever.
The Automatic
value applied in either XAML or code results in different behavior on a Storyboard as opposed to an animation.
- For Storyboard, the
Automatic
value sets the effective time span to be equal to the end time of its longest-running child animation, such that no clipping occurs for any child animation. - For animations, the
Automatic
value results in the behavior whereby the animation runs with a time span of 1 second (0:0:1). This behavior is seldom desirable as a final result, but it enables you to see the running animation during testing, before you have established a final time span.
Important
Using Forever
for an animation is a deprecated usage, and is seldom used. This results in an animation that never advances from its starting value, no matter what values were provided for From/To, key frames, and so on. If you want an animation to repeat continuously, use RepeatBehavior="Forever"
, not Duration="Forever"
.
Projection and members of Duration
If you are using C#, then Duration
has non-data members available, and its data members are exposed as read-write properties, not fields. Duration
exposes several operators, including comparison operators. See Duration in the .NET API Browser.
For Microsoft .NET, Duration exposes TimeSpan.Parse for its TimeSpan property, Implicit and UnaryPlus operators, and Add and Subtract methods. These aren't available from the structure in Visual C++ component extensions (C++/CX) but you can use equivalent DurationHelper methods for some of these.
If you are programming with C++/WinRT or the Windows Runtime C++ Template Library (WRL), then only the data member fields exist as members of Duration
, and you cannot use the utility methods or properties of the .NET projection. C++ code can access similar utility methods that exist on the DurationHelper class. For example, you can call DurationHelper.Compare to compare two C++ Duration
values. For more info, see DurationHelper.
This table shows the equivalent properties and methods available in .NET and C++.
Fields
TimeSpan |
The |
Type |
The type as a member of the enumeration. |