InputKeyboardSource Class
Definition
Important
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Processes keyboard input for the current thread.
public ref class InputKeyboardSource abstract sealed
public ref class InputKeyboardSource sealed : InputObject
/// [Windows.Foundation.Metadata.ContractVersion(Microsoft.Foundation.WindowsAppSDKContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class InputKeyboardSource final
/// [Windows.Foundation.Metadata.ContractVersion(Microsoft.Foundation.WindowsAppSDKContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class InputKeyboardSource final : InputObject
[Windows.Foundation.Metadata.ContractVersion(typeof(Microsoft.Foundation.WindowsAppSDKContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public static class InputKeyboardSource
[Windows.Foundation.Metadata.ContractVersion(typeof(Microsoft.Foundation.WindowsAppSDKContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class InputKeyboardSource : InputObject
Public Class InputKeyboardSource
Public NotInheritable Class InputKeyboardSource
Inherits InputObject
- Inheritance
- Inheritance
- Attributes
Examples
The following example shows how to respond to an Esc key press from a ContentIsland.
class RespondToKeyDown
{
InputKeyboardSource myInputKeyboardSource;
public RespondToKeyDown(Microsoft.UI.Content.ContentIsland island)
{
myInputKeyboardSource = InputKeyboardSource.GetForIsland(island);
myInputKeyboardSource.KeyDown += OnKeyDown;
}
void OnKeyDown(
InputKeyboardSource sender,
InputKeyboardSourceEventArgs args)
{
if (args.VirtualKey == Windows.System.VirtualKey.Escape)
{
System.Diagnostics.Debug.WriteLine("Escape key was pressed.");
CancelCurrentOperation();
args.Handled = true;
}
}
}
Methods
GetCurrentKeyState(VirtualKey) |
Retrieves the state of the supplied virtual-key at the current time (which could be after the input message currently being processed, if the input queue contains unprocessed messages). |
GetForIsland(ContentIsland) |
Retrieves an InputKeyboardSource object for the specified ContentIsland. |
GetKeyState(VirtualKey) |
Retrieves the state of the supplied virtual-key at the time of the input message currently being processed (which could be in the past, if the input queue contains unprocessed messages). |
GetKeyStateForCurrentThread(VirtualKey) |
Retrieves the state of the supplied virtual-key at the time of the current input message (on the current thread). |
Events
CharacterReceived |
Occurs when a new character is received by the input queue. |
ContextMenuKey |
Occurs when the Menu virtual-key (or Shift + F10) is unhandled from a previous KeyDown event. |
KeyDown |
Occurs when the user presses a key when the ALT key is not also pressed. |
KeyUp |
Occurs when the user releases a key that was pressed when the ALT key was not also pressed. |
SystemKeyDown |
Occurs when the user presses a key when the ALT key is also pressed. |
SystemKeyUp |
Occurs when the user releases a key that was pressed when the ALT key was also pressed. |