Implementing Network Functionality

[The feature associated with this page, Windows Media Format 11 SDK, is a legacy feature. It has been superseded by Source Reader and Sink Writer. Source Reader and Sink Writer have been optimized for Windows 10 and Windows 11. Microsoft strongly recommends that new code use Source Reader and Sink Writer instead of Windows Media Format 11 SDK, when possible. Microsoft suggests that existing code that uses the legacy APIs be rewritten to use the new APIs if possible.]

This section describes how to use the networking features available through the Windows Media Format SDK. An application can use these features to read ASF streams from a network, broadcast ASF streams to a network, or push ASF streams to a publishing point on a server running Windows Media Services.

The following sections describe the networking features of this SDK.

Section Description
Overview of Networking Interfaces Names and describes each interface that supports networking methods.
Reading ASF Data Over a Network Describes how to play files from a network source and how to configure the network settings on the reader object.
Sending ASF Data Over a Network Describes how to broadcast ASF data over a network or send ASF data to a publishing point on a Windows Media server.
Default Networking Settings Provides a quick reference for the default settings used by the SDK.

 

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