glTranslatef function
The glTranslatef function multiplies the current matrix by a translation matrix.
Syntax
void WINAPI glTranslatef(
GLfloat x,
GLfloat y,
GLfloat z
);
Parameters
-
x
-
The x coordinate of a translation vector.
-
y
-
The y coordinate of a translation vector.
-
z
-
The z coordinate of a translation vector.
Return value
This function does not return a value.
Remarks
The glTranslatef function produces the translation specified by (x, y, z). The translation vector is used to compute a 4x4 translation matrix:
The current matrix (see glMatrixMode) is multiplied by this translation matrix, with the product replacing the current matrix. That is, if M is the current matrix and T is the translation matrix, then M is replaced with M T.
If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after glTranslatef is called are translated. Use glPushMatrix and glPopMatrix to save and restore the untranslated coordinate system.
The following functions retrieve information related to glTranslated and glTranslatef:
glGet with argument GL_MATRIX_MODE
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX
Requirements
Requirement | Value |
---|---|
Minimum supported client |
Windows 2000 Professional [desktop apps only] |
Minimum supported server |
Windows 2000 Server [desktop apps only] |
Header |
|
Library |
|
DLL |
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