MF_MT_D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE attribute
Indicates whether shader resource view creation is disallowed for the Direct3D resources in the stream associated with the media type.
Data type
UINT32
Remarks
The value of this attribute corresponds to the D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE member of the D3D12_RESOURCE_FLAGS enumeration.
Requirements
Requirement | Value |
---|---|
Minimum supported client |
Windows 11 |
Minimum supported server |
Windows 11 Server |
Header |
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