Msvm_GpuPartitionSettingData class
Represents the configured state of a GPU partition device.
The following syntax is simplified from Managed Object Format (MOF) code and includes all of the inherited properties.
Syntax
[Dynamic, Provider("VmmsWmiInstanceAndMethodProvider"), AMENDMENT]
class Msvm_GpuPartitionSettingData : CIM_ResourceAllocationSettingData
{
uint64 MinPartitionVRAM;
uint64 MaxPartitionVRAM;
uint64 OptimalPartitionVRAM;
uint64 MinPartitionEncode;
uint64 MaxPartitionEncode;
uint64 OptimalPartitionEncode;
uint64 MinPartitionDecode;
uint64 MaxPartitionDecode;
uint64 OptimalPartitionDecode;
uint64 MinPartitionCompute;
uint64 MaxPartitionCompute;
uint64 OptimalPartitionCompute;
};
Members
The Msvm_GpuPartitionSettingData class has these types of members:
Properties
The Msvm_GpuPartitionSettingData class has these properties.
-
MaxPartitionCompute
-
-
Data type: uint64
-
Access type: Read/write
The maximum amount of compute engines which will appear in the GPU partition.
-
-
MaxPartitionDecode
-
-
Data type: uint64
-
Access type: Read/write
The maximum amount of decode engines which will appear in the GPU partition.
-
-
MaxPartitionEncode
-
-
Data type: uint64
-
Access type: Read/write
The maximum amount of encode engines which will appear in the GPU partition.
-
-
MaxPartitionVRAM
-
-
Data type: uint64
-
Access type: Read/write
The maximum amount of VRAM which will appear in the GPU partition.
-
-
MinPartitionCompute
-
-
Data type: uint64
-
Access type: Read/write
The minumum amount of compute engines which will appear in the GPU partition.
-
-
MinPartitionDecode
-
-
Data type: uint64
-
Access type: Read/write
The minimum amount of decode engines which will appear in the GPU partition.
-
-
MinPartitionEncode
-
-
Data type: uint64
-
Access type: Read/write
The minimum amount of encode engines which will appear in the GPU partition.
-
-
MinPartitionVRAM
-
-
Data type: uint64
-
Access type: Read/write
The minimum amount of VRAM which will appear in the GPU partition.
-
-
OptimalPartitionCompute
-
-
Data type: uint64
-
Access type: Read/write
The optimal amount of compute engines which will appear in the GPU partition.
-
-
OptimalPartitionDecode
-
-
Data type: uint64
-
Access type: Read/write
The optimal amount of decode engines which will appear in the GPU partition.
-
-
OptimalPartitionEncode
-
-
Data type: uint64
-
Access type: Read/write
The optimal amount of encode engines which will appear in the GPU partition.
-
-
OptimalPartitionVRAM
-
-
Data type: uint64
-
Access type: Read/write
The optimal amount of VRAM which will appear in the GPU partition.
-
Requirements
Requirement | Value |
---|---|
Minimum supported client |
Windows 10, version 1703 [desktop apps only] |
Minimum supported server |
Windows Server 2016 |
Namespace |
Root\virtualization\v2 |
MOF |
|
DLL |
|