IRenderEngine::SetRenderRange method

[The feature associated with this page, DirectShow, is a legacy feature. It has been superseded by MediaPlayer, IMFMediaEngine, and Audio/Video Capture in Media Foundation. Those features have been optimized for Windows 10 and Windows 11. Microsoft strongly recommends that new code use MediaPlayer, IMFMediaEngine and Audio/Video Capture in Media Foundation instead of DirectShow, when possible. Microsoft suggests that existing code that uses the legacy APIs be rewritten to use the new APIs if possible.]

Note

[Deprecated. This API may be removed from future releases of Windows.]

 

The SetRenderRange method sets the range of time on the timeline to be rendered. Objects that lie outside the specified range are not rendered, and resources are not allocated for them.

Syntax

HRESULT SetRenderRange(
   REFERENCE_TIME Start,
   REFERENCE_TIME Stop
);

Parameters

Start

Start time, in 100-nanosecond units.

Stop

Stop time, in 100-nanosecond units.

Return value

Returns one of the following HRESULT values:

Return code Description
S_OK
Success.
E_MUST_INIT_RENDERER
Render engine failed to initialize.

 

Remarks

Note

The header file Qedit.h is not compatible with Direct3D headers later than version 7.

 

Note

To obtain Qedit.h, download the Microsoft Windows SDK Update for Windows Vista and .NET Framework 3.0. Qedit.h is not available in the Microsoft Windows SDK for Windows 7 and .NET Framework 3.5 Service Pack 1.

 

Requirements

Requirement Value
Header
Qedit.h
Library
Strmiids.lib

See also

IRenderEngine Interface

Error and Success Codes