IRenderEngine::SetDynamicReconnectLevel method
[The feature associated with this page, DirectShow, is a legacy feature. It has been superseded by MediaPlayer, IMFMediaEngine, and Audio/Video Capture in Media Foundation. Those features have been optimized for Windows 10 and Windows 11. Microsoft strongly recommends that new code use MediaPlayer, IMFMediaEngine and Audio/Video Capture in Media Foundation instead of DirectShow, when possible. Microsoft suggests that existing code that uses the legacy APIs be rewritten to use the new APIs if possible.]
Note
[Deprecated. This API may be removed from future releases of Windows.]
The SetDynamicReconnectLevel
method sets the level of dynamic reconnection during rendering.
Syntax
HRESULT SetDynamicReconnectLevel(
DWORD Level
);
Parameters
-
Level
-
Combination of Dynamic Reconnection Flags, specifying the level of dynamic reconnection.
Return value
Returns one of the following HRESULT values:
Return code | Description |
---|---|
|
Success. |
|
Not implemented. |
Remarks
By default, the basic render engine loads every source before rendering a project. This can result in a long start-up time. With dynamic reconnection, sources are loaded only when needed. This can shorten the start-up time, but possibly interfere with smooth playback. Generally, the more source clips that a project uses, the more you might benefit from dynamic reconnection.
The smart render engine does not implement this method.
Note
The header file Qedit.h is not compatible with Direct3D headers later than version 7.
Note
To obtain Qedit.h, download the Microsoft Windows SDK Update for Windows Vista and .NET Framework 3.0. Qedit.h is not available in the Microsoft Windows SDK for Windows 7 and .NET Framework 3.5 Service Pack 1.
Requirements
Requirement | Value |
---|---|
Header |
|
Library |
|
See also