IAMTimelineGroup::SetOutputBuffering method

[The feature associated with this page, DirectShow, is a legacy feature. It has been superseded by MediaPlayer, IMFMediaEngine, and Audio/Video Capture in Media Foundation. Those features have been optimized for Windows 10 and Windows 11. Microsoft strongly recommends that new code use MediaPlayer, IMFMediaEngine and Audio/Video Capture in Media Foundation instead of DirectShow, when possible. Microsoft suggests that existing code that uses the legacy APIs be rewritten to use the new APIs if possible.]

Note

[Deprecated. This API may be removed from future releases of Windows.]

 

The SetOutputBuffering method specifies the number of frames rendered in advance during preview.

Syntax

HRESULT SetOutputBuffering(
  [in] int nBuffer
);

Parameters

nBuffer [in]

Number of frames to buffer during preview. Must be two or greater.

Return value

If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Remarks

A larger buffer requires more memory but can result in smoother previewing, especially during effects or transitions that require more time to render. The default buffer is 30 frames.

Note

The header file Qedit.h is not compatible with Direct3D headers later than version 7.

 

Note

To obtain Qedit.h, download the Microsoft Windows SDK Update for Windows Vista and .NET Framework 3.0. Qedit.h is not available in the Microsoft Windows SDK for Windows 7 and .NET Framework 3.5 Service Pack 1.

 

Requirements

Requirement Value
Header
Qedit.h
Library
Strmiids.lib

See also

IAMTimelineGroup Interface

Error and Success Codes