DbgLockTrace function
[The feature associated with this page, DirectShow, is a legacy feature. It has been superseded by MediaPlayer, IMFMediaEngine, and Audio/Video Capture in Media Foundation. Those features have been optimized for Windows 10 and Windows 11. Microsoft strongly recommends that new code use MediaPlayer, IMFMediaEngine and Audio/Video Capture in Media Foundation instead of DirectShow, when possible. Microsoft suggests that existing code that uses the legacy APIs be rewritten to use the new APIs if possible.]
Enables or disables debug logging of a given critical section.
Syntax
void WINAPI DbgLockTrace(
CCritSec *pcCrit,
BOOL fTrace
);
Parameters
-
pcCrit
-
Pointer to a CCritSec critical section.
-
fTrace
-
Value specifying whether logging is enabled. Use TRUE to enable logging or FALSE to disable it.
Return value
This function does not return a value.
Remarks
Use this function to trace a specific critical section. By default, debug logging of critical sections is disabled, because of the large number of critical sections.
To trace a critical section, perform the following steps:
- Define DEBUG or _DEBUG before you include the DirectShow headers.
- Enable debug logging for critical sections, by calling DbgSetModuleLevel with the LOG_LOCKING flag.
- Call DbgLockTrace on the critical section you want to trace.
In retail builds, the DbgLockTrace function has no effect.
Examples
The following code example shows how to trace a critical section.
DbgInitialise(g_hInst);
DbgSetModuleLevel(LOG_LOCKING, 3);
{
CCritSec MyLock;
DbgLockTrace(&MyLock, TRUE);
CAutoLock cObjectLock(&MyLock);
// Protected section of code.
DbgOutString("This code is inside a critical section.\n");
} // Lock goes out of scope here.
DbgTerminate();
Requirements
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Library |
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