CDrawImage.SetDrawContext method

[The feature associated with this page, DirectShow, is a legacy feature. It has been superseded by MediaPlayer, IMFMediaEngine, and Audio/Video Capture in Media Foundation. Those features have been optimized for Windows 10 and Windows 11. Microsoft strongly recommends that new code use MediaPlayer, IMFMediaEngine and Audio/Video Capture in Media Foundation instead of DirectShow, when possible. Microsoft suggests that existing code that uses the legacy APIs be rewritten to use the new APIs if possible.]

The SetDrawContext method sets the device contexts used for drawing.

Syntax

void SetDrawContext();

Parameters

This method has no parameters.

Return value

This method does not return a value.

Remarks

This method retrieves the window and memory device contexts from the owning CBaseWindow object. Call this method after the window is initialized, but before you begin drawing.

Requirements

Requirement Value
Header
Winutil.h (include Streams.h)
Library
Strmbase.lib (retail builds);
Strmbasd.lib (debug builds)

See also

CDrawImage Class